A Quote by Matt Duffer

We're huge, huge fans of the 'Dark Souls' games, and there's something about when you're playing 'Dark Souls.' Immediately when you're in that world, it was to do with the imagery, it has to do with the sound design, and you're just immediately very uncomfortable and on edge. We wanted you to feel that way when you're in the Upside Down.
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
For me, 'Dark Souls III' is the end, but that doesn't mean the end for 'Dark Souls.' If someone other than myself, like another staff member, wants to make a 'Dark Souls,' then I don't want to deny others from making future installments.
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls' and 'Dark Souls'' development for the past five years.
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences.
When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the player community to come up with speedrun contests or any of the strange new ways to play the games.
I think all animals have souls. I feel certain that if we have souls, octopuses have souls, too. If you grant something a soul, it demands a certain level of sacredness. Look around us. The world is holy. It is full of souls.
People with dark souls have nothing but dark dreams. People with really dark souls do nothing but dream.
'Twin Peaks' was huge. I mean, it changed television; it was a huge hit, and it only went a season and a half. So that teaches you immediately that you just enjoy it for the time that you do it.
Playing what Hollywood determines is a hero, it immediately sets actors up to feel like they just can't explore the dark parts of themselves - the character has to be likeable, has to be fuckable, has to be redemptive on all fronts. When you're playing a character that's just inherently destructive or messed up, you're given this beautiful permission to try things. There's a license to fail.
The souls now incarnating are power souls. It is a dark age. To incarnate now one needs psychic self-defense.
But I believe the words entered me and changed me and still work in me. The words eat me and sustain me. And when I'm dead and in a box in the dark dark ground, and all my various souls have died and I am nothing but insensible bones, something in the marrow will still feel yearning, desire persisting beyond flesh.
Our roots are in the dark; the earth is our country. Why did we look up for blessing -- instead of around, and down? What hope we have lies there. Not in the sky full of orbiting spy-eyes and weaponry, but in the earth we have looked down upon. Not from above, but from below. Not in the light that blinds, but in the dark that nourishes, where human beings grow human souls.
Role-playing games have been a huge part of my life and a huge part of my training as a performer - learning social skills, meeting friends, and being a generally competent person - so I owe a lot to role-playing games.
Prayerless souls are Christless souls, Christless souls are Graceless souls and Graceless souls shall soon be damned souls. See your peril, you that neglect altogether the blessed privilege of prayer! You are in the bonds of iniquity, you are in the gall of bitterness. God deliver you, for Hisname's sake!
Goethe argued there is no color in the physical world; there are only patterns of light and dark. These patterns are a sensation produced by our very souls.
Everybody knows what the core of 'Dark Souls' is - the dev team does, the fans do, the media does - and that will never change.
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