A Quote by Matt Mullenweg

The mobile world is very closed and proprietary just by definition. — © Matt Mullenweg
The mobile world is very closed and proprietary just by definition.
Flash is one of those very useful, very closed, very proprietary non-weblike things that has great tools and serves a need very well. But in the long run, we see video as part of the web, and it should be handled just the way other html elements are.
A lot of individuals out there carry a lot of proprietary information on their mobile devices, and they're not protected. It's a very target-rich environment.
Proprietary software tends to have malicious features. The point is with a proprietary program, when the users don't have the source code, we can never tell. So you must consider every proprietary program as potential malware.
Proprietary software tends to have malicious features. The point is with a proprietary program, when the users dont have the source code, we can never tell. So you must consider every proprietary program as potential malware.
There's a big tendency to gravitate toward a closed and proprietary approach too easily.
The mobile-first, cloud-first is a very rich canvas for innovation - it is not the device that is mobile, it is the person that is mobile.
As users replace usage of the web with a mobile, app-centric ecosystem, the phone becomes the center of gravity. In this mobile world, Facebook is just one app on the phone.
If you're someone in the business of verifying transactions on a proprietary network, the invention of Bitcoin cannot be safely ignored. It will change or disrupt the providers of most proprietary payment networks in the coming years.
Mobile gaming is the largest and fastest-growing opportunity for interactive entertainment, and we will have one of the world's most successful mobile game companies and its talented teams providing great content to new customers, in new geographies, throughout the world.
Mobile entertainment is a huge opportunity. We are committed to mobile just as much as we are to PCs.
The wagering thing for a lawyer is very interesting. Will there be mobile sports wagering? Will there be mobile prop betting? Conceivably, someone sitting in basketball area placing prop bets on a mobile phone while the individual is 10 feet from the court? Some of the possibilities are angst-producing.
Model. Two mobile eyes in a mobile head, itself on a mobile body.
The immediacy of the mobile changes it from what we're accustomed to in the personal computing world to something that's instantaneous... What's interesting and powerful about the mobile environment is that it's connected to services on the Internet. This augments both platforms.
We are very pleased with Vodafone's decision to adopt Windows Mobile as a preferred software platform for its mobile business. Together, we will deliver services which we expect will help Vodafone achieve cost-efficiencies while delivering new propositions to its customers, thus making Windows Mobile an even more compelling platform.
Mobile technology makes us ever more mobile, increasingly permitting not just easier movement around a home base but permanent international relocation.
One of the really fascinating areas is marketplaces that take advantage of mobile devices. Ridesharing is the obvious example, but that's just the start of it, of selling goods and services with lightweight mobile apps.
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