A Quote by Matthew Davis

When you do a film, you start to get the character, and then it disappears for a year before it's released and you get feedback. — © Matthew Davis
When you do a film, you start to get the character, and then it disappears for a year before it's released and you get feedback.
Initially, I had started doing theater, where the actor has a direct relationship to the audience. So, moving into film and television disconnected me. When you do a film, you start to get the character, and then it disappears for a year before it's released and you get feedback.
When you start out in comedy, or probably in a lot of things, you want it to happen fast. You don't want to see yourself having to do this for seven years before you start to get some feedback.
When I work on a film, you know, I try to get or inhabit the body of the character -from the vision of the directors or how i think the character should be - so if it's a film like SPEED, you hit the gym, you get to do some, train with SWAT People, hehe, but in general, I'm really focused and dedicated, and then in regular life, I don't go to the gym as often.
When you're writing a novel, you spend four years sitting in your basement and a year waiting for the book to come out and then you get the feedback. When you do work online, the moment you're finished making it, people start responding to it which is really fun and allows for a kind of community development you just can't have in novels.
If you get honest feedback and do nothing about it, then the feedback will stop.
Thousands of books are published every year in India, and it's becoming more difficult to stand out and get people to buy the books. The only way to get people notice the book is to create a buzz much before it's released.
You get to know a character that you play on-stage in a pretty profound way over a length of time. I don't want to sound highfalutin and say you become the character, you just start bringing more and more of yourself to the part until the character and actor, it's hard to tell them apart. It's some weird amalgam. In film, because of the period of time, I don't know that you ever get that deep into it.
The trouble is, the older you get, it's hard to find time to make a film: it's a year to write, a year to get money, a year to make it, a year to edit. It's four years of your life.
It took me a long time to film the plastic bag, and then I had to get the cut of the scene right. But if you find it as beautiful as the character does, then suddenly it becomes a different movie, and so did he as a character.
No one reads my books until they're finished because I don't want feedback. It confuses me, and it changes things; if I get too much feedback, I get thrown off my path.
I get mad at myself when I get news from Twitter before I get it from a regular news source. Then I'm off to a bad start: getting the second-hand, filtered experience all day long.
'W.' is not necessarily a political film, but it was sort of a contrasting reality for me to get into George W. Bush as a character because of how I felt about his administration before I started making the film.
It's funny: it takes a while to really get your character. It's impossible to do it on the first day. That's the same way in films; if you start shooting a film, maybe a couple weeks in, you're like, "Ah! Now I think I really get him."
Usually I start with a concept, which I then sketch out so that I can get a feel for the character. The character doesn't really become real to me until I draw them.
Kickstarter can get customers invested, both literally and figuratively, in a game before it is released. With nothing but an idea, a bit of video and a few screenshots, a developer can start building a loyal fan base.
We did a year of Uber in San Francisco before we went to a second city. You get those processes down, then you really get started.
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