A Quote by Matthew Mercer

The rules - I think that's one big thing that people seem to get caught up in is that I have to know all the rules... But, one thing you have to consider as a new Dungeon Master is you do not have to know the rules like the back of your hand.
And I'm the first one to tell people to break the rules. But you can only break the rules once you know what the rules are. The other thing is, fashion is the last design discipline to actually have academic texts and historical analysis.
There are a million rules for being a girl. There are a million things you have to do to get through each day. High school has things that can trip you up, ruin you, people say one thing and mean another, and you have to know all the rules, you have to know what you can and can't do.
The old rules are crumbling and nobody knows what the new rules are...so make up your own rules.
There are three distinct kind of judges upon all new authors or productions; the first are those who know no rules, but pronounce entirely from their natural taste and feelings; the second are those who know and judge by rules; and the third are those who know, but are above the rules. These last are those you should wish to satisfy. Next to them rate the natural judges; but ever despise those opinions that are formed by the rules.
I think the biggest thing is, you have to understand the different rules. There are so many rules that change from college to the NBA. Change of pace is a big thing, also.
Speakers who have grown up in the American community unconsciously know its rules about taking turns in conversations-in the same way that they know the rules of grammar and the rules about appropriate speech in various situations.
The good thing about rules is if you have to do an interview, and you make some rules for that interview, like, "I can only ask him about five years of his life or her life," it narrows down your story. It's the same thing with acting. In my profession, if I say, "These are the rules for this character," all of the sudden, you create life.
The trading rules I live by are: 1. Cut losses. 2. Ride winners. 3. Keep bets small. 4. Follow the rules without question. 5. Know when to break the rules.
The people who succeed are those who are aware of the rules; they respect the rules. But they make up their own rules. They create for creative sake.
We have new rules that give shareholders the ability to vote on executive compensation. We have new rules for asset-backed securities. We have new rules around credit rating agencies.
There are so many rules in the art world. I don't like rules and I break them all the time. I don't care if people think I'm overexposed. What I care about is if I'm going to run out of energy. Overexposure is only a problem if you are drained of energy and cannot come up with new ideas. Every artist has to recognize that and know when to stop for a moment.
There's a perception out there that Airbnb doesn't want there to be rules. We think rules would be fantastic. We think rules would help our community, but not necessarily the rules that have simply existed for decades.
When you start out on a career in the arts you have no idea what you are doing. This is great. People who know what they are doing know the rules, and know what is possible and impossible. You do not. And you should not. The rules on what is possible and impossible in the arts were made by people who had not tested the bounds of the possible by going beyond them. And you can. If you don't know it's impossible it's easier to do. And because nobody's done it before, they haven't made up rules to stop anyone doing that again, yet.
Trust me, you can't play the game if you don't know the rules. And if you don't know the rules, someone's bound to get hurt.
People who don't know anything tend to make up fake rules, the real rules being considerably more difficult to learn.
Learn the rules, break the rules, make up new rules, break the new rules.
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