A Quote by Meg Cabot

You know in sixth grade, when they made all of us girls go into this other room and watch a video about getting our periods and stuff? I bet while we were gone, the boys were watching a video about how to look at each other in that infuriating way.
When I used to be a contract player in 1954 at Universal, I wasn't getting good roles. I was getting one-liners, and then I'd be gone. But I'd hang around; I'd watch guys. And when I had days off, which was most days, I'd go down and watch other sets while they were shooting. Watch Joan Crawford or whomever. Just watch how they worked and how the director handled them. I didn't know anything about making movies, and there's a lot to learn.
We were talking about that actually - so many of the girls now, you don't really know any of them anymore. Me and Sasha Pivovarova were talking about it, about doing shows, and how we only know each other and a few other girls. Everyone gets replaced rather quickly in modeling.
When I think of a video game, I think about how I'd love to have Buddy Rogers vs. Ric Flair, something like that, where you can wrestle these Legends against each other from different periods and stuff.
So there I was, wondering what sort of things women would look for in a video game. I sat in cafés and listened to what they were talking about: mostly it was fashion and boyfriends. Neither of those was really the stuff of a good video game. Then they started talking about food - about cakes and sweets and fruit - and it hit me: that food and eating would be the thing to concentrate on to get the girls interested.
My real experience with video games was watching other people play. That's why a lot of my work isn't really about playing. It's about watching video games.
When I was playing the game we never had the benefit of TV or video to analyse our techniques or look at faults, we depended on other cricketers to watch us and then tell us what they thought we were doing wrong.
When I watch video, I try to watch the good starts so I can see how my mechanics are in those. Every once in a while, I'll look at video starts that I struggled, and sometimes in those, there is no mechanical problems; it's just, didn't have good stuff that day.
When we first started 'The Breakfast Club,' we wanted to have a video person dedicated to filming our interviews and sending out content. I think having video clips that could go viral, or get picked up by media outlets, helped us get syndicated, because people in other cities were familiar with us from having seen our videos.
My parents had bought a video camera for us to film Christmases and other family events. I took it down to the beach, set up a tripod, and I would grab two other friends, and we'd take turns filming and surfing. Then, at the end of the day, I'd go home and I'd make a video for everybody to watch.
There were personality clashes in Free, really. I think it's as simple as that; I think we felt we weren't leaving each other enough room to develop in our own way, and we were restricting each other. So we said, let's go different ways.
Some Nickelodeon executives were worried about backing an animated action show with a female lead character. Conventional TV wisdom has it that girls will watch shows about boys, but boys won't watch shows about girls. During test screenings, though, boys said they didn't care that Korra was a girl. They just said she was awesome.
We knew the pain of winter rushing up your skirt, and the ache of keeping your knees together in class, and how drab and infuriating it was to jump rope while the boys played baseball. We could never understand why the girls cared so much about being mature, or why they felt compelled to compliment each other.
For almost a year, I sporadically made these rather lame video blogs in my dorm. These video blogs were reflective of most video blogs during that time in that they had no real structure and were kind of just all over the place.
I grew up with my little brother, and we were raised by my grandmother. I was an insider for real. I stayed in the house a lot, writing songs or playing video games, watching TV, or chilling with my girlfriend. It wasn't until 9th grade that I got into music. This guy in school heard me singing around the hallway to girls and stuff.
I actually got into 'Ultraman' through the video games first, before I realized they were based on something. You remember how they had those fighting Ultraman video games? That's how I got into it. Then I started watching the show. Their kaiju look so weird.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
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