A Quote by Mekhi Phifer

I tend to play more true-to-life characters in real situations. — © Mekhi Phifer
I tend to play more true-to-life characters in real situations.
There are characters in movies who I call 'film characters.' They don't exist in real life. They exist to play out a scenario. They can be in fantastic films, but they are not real characters; what happens to them is not lifelike.
The concept of 'Heavy Rain' is to offer real-life situations with real characters. There are no supernatural elements in the story.
Adult characters are all the things they've encountered over time. But kids haven't accumulated all the life experience, all the regrets. They tend to be more in the moment, more willing to play, to be joyful.
I have a lot of real life experience that I can draw on. And I think that shows in the characters that I play because I'm always trying to find somebody - or find characters to play that I can identify with on a personal level or relate to. And I think it makes for a little bit more of an honest portrayal.
I tend to play strong characters and people just assume that I would want to play romantic comedies, which I would love to do, but there are other women that do it so great and they maybe couldn't do what I do, play the kind of characters that I play.
I have learned never to judge any of the characters that I portay. Sometimes that is difficult to do because as a human being we tend to make judgements when we find out information about people and situations. In order to bring a character to life, though, I find that I cannot judge her or I won't be true to her.
If I can't find real situations that interest me in real life, then I'll go and write them in play form.
Surveys of thousands of gamers have shown that they're more likely to play real music if they play a music videogame. So it's an interesting relationship where the games aren't replacing something we do in real life, they're serving as a springboard to a goal we might have in real life, like learning to play an instrument.
I think the idea, first and foremost, is to understand that people may label these characters as villains, but at the end of the day I have to fall in love with the characters that I play. For me, they have to be real characters with real objectives, and driving forces. So they're all different.
I always find the more you can draw on real life characters, people, situations, it works better. Certainly for designing a character, I prefer to draw on real people rather than other guys I've seen in movies, rather than 'here's my version of Clint Eastwood' or whoever.
I think "honest" sometimes gets used to describe a real depiction of real life. I don't think that's necessarily what we're doing. We created these fake characters and we're just trying to figure out what they would do in situations they enter into.
The characters I tend to play are a little more interesting than the standard heroes. Romantic leads can be a little more straightforward, I guess. But it just seems to be the parts I get, I don't know what that says about me. I enjoy interesting characters and interesting people, I suppose.
I enjoy playing real human beings after playing a lot of larger than life characters. I love playing true to life characters and that is what I intend to do for the majority of my career.
I'm always tempted in the back of my mind to continue to write things in the Star Trek universe, in the novels or the comics, just because I don't get to play in that universe and I don't get to hang out with those characters any more. You spend hours upon hours of your life, day after day sitting in writers' rooms, talking about these people and these situations, and it becomes very real to you. They're friends of yours, in a lot of ways.
The trite answer is that everything is true but none of it happened. It is emotionally true, but the events, the plotting, the narrative, isn't true of my life, though I've experienced most of the emotions experienced by the characters in the play.
The movies and TV shows I like to watch tend to put their characters in situations where they have to dig deeper.
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