A Quote by Melissa Rosenberg

So what 'Twilight' does is show how women/girls can drive box office and they can support a tent pole movie. They're an extremely passionate fan base. This coincided with the 13 year old boys starting to stay home and play video games and work on their home media stuff. They're no longer going to theaters in droves.
My fan base is really, really young. They're the youngest demographic that you can track on YouTube: 13- to 17-year-old females. But the fan mail that I get in my P.O. box, they're all from moms and from kids who are two years old, three years old, four years old.
I'm trying to figure out how to record at home because I have a tiny house and a seven-year-old and my wife also works at home. So I can't work in the house because she's trying to write, so I pitched a tent in the backyard. I'm literally trying to record in the tent.
My fan base is extremely random. It's the 14-year-old white kid sitting next to your auntie from St. Luke's Baptist Church, to the 20-year-old Black girl who probably would go to a Rihanna concert, but she's coming to my show.
I'm pretty much an isolated person. I'd rather stay home and play video games.
If I play my home games in Coors Field, I'm probably not going to be doing a whole lot of bunting. If I play my home games in Petco Park or Dodger Stadium, it's probably going to be a more valuable tool.
I've nothing against stay-at-home mums, but I love going to work, I love what I do and I wouldn't want to start resenting my home life if I was staying home 365 days a year.
While girls average a healthy five hours a week on video games, boys average 13. The problem? The brain chemistry of video games stimulates feel-good dopamine that builds motivation to win in a fantasy while starving the parts of the brain focused on real-world motivation.
There's been nothing proven that violence in video games has an impact. As a parent though, and I'm a parent for a 20-year-old, for a 16-year-old and for a 10-year-old, and so, you know, I make choices everyday for my kids as to what games I think is appropriate for them to play. And, you know, in the end it's up to the parents, it's up to the gamers themselves working with their parents, if they're under 21, to make the smartest choice for the games they play.
They are born, put in a box; they go home to live in a box; they study by ticking boxes; they go to what is called "work" in a box, where they sit in their cubicle box; they drive to the grocery store in a box to buy food in a box; they talk about thinking "outside the box"; and when they die they are put in a box.
Usually for a movie, if you want a 13-year-old, you get a 16-year-old who looks 13, because 13-year-olds dont have that level of self-awareness.
What Tupperware has stood for all these years is the independence of women, allowing women to work from home, earn a living - and that what this Boys & Girls Clubs of America program, the SMART Girls program, is about.
If somebody going to tell you don't play video games on the road or at home, I'm not going to listen to it.
He used to have a tent show, a little tent show, and I thought I was going to get a job working one year on the tent show, but he closed it down and I never got to go out there, but anyway, he had a sax and played drums.
Let's teach our girls and boys how to show the same respect to their colleagues in the workplace they show their moms and sisters at home.
I think it's people's choice, right? If you watch movie, you watch movie. If you play video games, you play video games. I play games on my phone as well.
Once you educate the boys, they tend to leave the villages and go search for work in the cities, but the girls stay home, become leaders in the community, and pass on what they've learned. If you really want to change a culture, to empower women, improve basic hygiene and health care, and fight high rates of infant mortality, the answer is to educate girls.
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