A Quote by Michael Biehn

I don’t want to spread myself out to other games that don’t have the passion… You know, like the Aliens game. — © Michael Biehn
I don’t want to spread myself out to other games that don’t have the passion… You know, like the Aliens game.
It was, like, two mobile games I released. They did pretty well, and after I made those two games, I was like, 'Man, I want to make another game, but I want to make this game for PlayStation and Xbox and PC.' I was like, 'You know what? Forget making the video game for Xbox, PlayStation and PC. How about I make my own console?'
The coaches hate each other, the players hate each other... There's no calling each other after the game and inviting each other out to dinner. But the feeling's mutual: They don't like us, and we don't like them. There's no need to hide it, they know it, and we know it. It's going to be one of those black and blue games.
I think it's important to take a break, you know, from the public eye for a while, and give people a chance to miss you. I want longevity. I don't want to get out there and run myself ragged and spread myself thin.
I look at improvising as a prolonged game of chess. There's an opening gambit with your pawn in a complex game I have with one character, and lots of side games with other characters, and another game with myself - and in each game you make all these tiny, tiny moves that get you to the endgame.
I don't really look at stats or whatever. You see them on the big screen. But other than that, I don't pay too much attention to it. I did know about my dad's home run total. Other than that, I don't like to know. It's pointless. Whether you know or don't know, you don't want to think about it. You just want to go out and play the game.
Where I'm from, there ain't a lot of other options, you know what I'm saying? Entertainment or football or crime. I don't want to spread the message that all you can do is music or sport. You can be anything. Anything. That's the message I like to spread.
I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
I think a lot of games in Oakland were just time being wasted, for a lack of a better phrase. I felt like I would play in some games that were four quarters, just like every other game, but it didn't feel like I was doing anything. It just felt like I was out there.
Any game is important to me. At Boston College, when I went out for the spring games, I wanted to win. Maybe it is more important than other preseason games. It's just that everyone is expecting a lot from me in my first week of professional football. I want to confirm my expectations.
You play 162 games so let's say 100 of them come down to the end where you see the game is out of reach one way or the other. I feel like the other 62 are close games so you're going to be into those at-bats. If you do that, that's 100 at-bats. That's almost a month worth of at-bats where you're not as focused as you might be in those 62.
From the beginning [of the film The Darkest Hour], [aliens] it's a metaphor for the foreigners and from the beginning of the movie, American boys feel themselves like aliens here or they feel like Russians are aliens. There's misunderstanding or miscommunication. Then when the real aliens appear, together they have to fight to survive.
People buy a game because they like the game and they want to play the game. And there are certain characters in games that people like, obviously. I don't know if a certain character's voice or lack of a certain character's voice can cause somebody to buy or not buy a game.
'Minecraft' is like that, where you might say to one of your friends who doesn't play games, 'Hey, just sit down and try this with me.' There are other games you might put in front of somebody and say, 'I know you don't traditionally play games, but you've got to check this out.'
It's a great job to have to try to spread the game, to spread joy, to help anybody out.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
We believe in taking down the barriers, but we also believe in the most energetic reconciliation among peoples by getting them to know each other, talk each other's languages, understand each other's fears and beliefs, getting to know each other physically, philosophically and spiritually. It is much harder to kill your near neighbor than the thousands of unknown and hostile aliens at the other end of a nuclear missile. We have to create a world in which there are no unknown, hostile aliens at the other end of any missiles...
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