A Quote by Michael Bierut

I think once the artistic world of the type designer merged with the scientific world of the computer programmer, you began to see this crossover. — © Michael Bierut
I think once the artistic world of the type designer merged with the scientific world of the computer programmer, you began to see this crossover.
As time passed I became an avid reader of popular scientific books, wanting to know as much as I could about the world in which I lived. Gradually I began to see a pattern of nonsense in much scientific writing. Scientific explanations given regarding the origins or functioning of various phenomena simply didn't make sense.
I think that computer programming shows in my writing. Often when I write about computer programmers I'll write about the way that they see the world and they structure the world.
The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea.
The essential in artistic creativity is victory over the burden of necessity. In art, man lives outside himself, outside his burdens, the burdens of life. Every creative artistic act is a partial transfiguration of life. In the artistic concept man breaks out through the heaviness of the world. In the creative-artistic attitude towards this world we catch a glimpse of another world.
Contrary to what I once thought, scientific progress did not consist simply in observing, in accurately formulating experimental facts and drawing up a theory from them. It began with the invention of a possible world, or a fragment thereof, which was then compared by experimentation with the real world. And it was this constant dialogue between imagination and experiment that allowed one to form an increasingly fine-grained conception of what is called reality.
Before 'Dilbert,' I tried to become a computer programmer. In the early days of computing, I bought this big, heavy, portable computer for my house. I spent two years nights and weekends trying to write games that I thought I would sell. Turns out I'm not that good a programmer, so that was two years that didn't work out.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
When I was a kid, I really wanted to be a writer and an artist when I grew up. So in college, I was an English major, and then I became a fine artist. But when I arrived in San Francisco in 1995, I figured I could leverage my artistic skills by becoming a Web designer and programmer.
In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.
I think you have a crossover when you are known to a wider audience and a different market. I've been able to sell out stadiums all over the world by doing my music. I'm lucky to be in that list without having done an official crossover. Now, will you hear me doing a little bit of R&B? Sure.
I was a breed of people who aren't capable of doing anything, really. At college I began to get the idea that being macho wasn't the accepted norm in the liberal world, and especially the world I entered into, which was the artistic world. I had a lot of problems with that because I was struggling with the need to be proud of being a man, which wasn't something I was feeling.
I saw my potential as artistic director, which is very different from designer. Fashion companies might have $200 million to $300 million in annual sales - Hugo Boss has €2.5 billion. I have to create a world that is believable and also relevant in 7,000 sales points around the world.
Designers are more like artistic directors now. Before, there wasn't this idea of supervising the artistic direction of the entire house. The old way was to think you could be this couturier or designer or stylist.
I don't understand the world of the Internet. I just type up on my computer.
The beautiful thing about it is that 'Despacito' is not really an English crossover. It was just another song that the world made a crossover. I didn't really push it; it just kinda went there.
I'm a fashion designer. What I do is artistic, but I'm not an artist because everything I do is destined to be sold. That's not to say that you can't be an artist and a fashion designer. I think some designers are artists.
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