A Quote by Michael Boatman

As an actor I'm always interested in dialogue, the way the characters speak to each other. I also enjoy a bit of humor, especially when it's unexpected. — © Michael Boatman
As an actor I'm always interested in dialogue, the way the characters speak to each other. I also enjoy a bit of humor, especially when it's unexpected.
I like telling stories with a sense of humor. But humor can also distance you from the subject you're writing about. I'm interested in using humor as a portal to something a bit more serious.
My fun as an actor and my task as an actor is to transform myself to become other people. I enjoy becoming characters but I don't enjoy becoming caricatures. The research I do is only necessary in so far as we move into other dimensions.
I always shoot my movies with score as certainly part of the dialogue. Music is dialogue. People don't think about it that way, but music is actually dialogue. And sometimes music is the final, finished, additional dialogue. Music can be one of the final characters in the film.
People always think that designers hate each other. And we're certainly a competitive lot, but we also enjoy each other's company.
People always think that designers hate each other. And we're certainly a competitive lot, but we also enjoy each other's company. No one else knows what you're going through other than another designer.
You always take a little bit back with you at the end of the day. I always put a little bit of myself into the characters, too. You find parallels, points of connection, things like that. But I'm not an actor who gets so incredibly haunted by my characters that I can't come back.
The biggest challenge for me, as an actor, is to be informed, prepared and focused, at the same time. I had to just keep on working, prepping, reading and imagining, all the way through, but the biggest challenge is always to let go of all that and just be open to others. That's what we do, as actor. We play with each other and we stimulate each other, and we have to be prepared to be stimulated by the other. That's always my big challenge.
Those teams that really trust each other, really communicate with each other, really hold each other accountable and do it in a good way, in a respectful way, and just genuinely enjoy and like each other, I think that can be something that helps you separate when talent is equal.
To solve a marriage problem, you have to talk with each other about it, choosing wisely the time and place. But when accusations and lengthy speeches of defense fill the dialogue, the partners are not talking to each other but past each other. Take care to listen more than you speak. If you still can't agree on a solution, consider asking a third party, without a vested interest, to mediate.
Short of a small range of physical acts-a fight, murder, lovemaking-dialogue is the most vigorous and visible inter-action of which characters in a novel are capable. Speech is what characters do to each other.
It's important for me to give each thing the possibility to speak and also to allow artworks speak to each other.
In fiction, I tend to write fairly realistic dialogue-not always, and it tends to vary from book to book. But in many books, there is a colloquialism of address. The characters will speak in a quite idiosyncratic way sometimes.
In what we think of as bad dialogue, the characters talk directly to each other.
I like beautiful writing, pain, unexpected humor, and the message that, at the last second, people are going to be kind to each other. It almost doesn't matter what the genre is.
When people come to see my stand-up, they get a chance to see my characters interact with each other. I enjoy pushing my characters to the limit. No matter how far out there I go, I look for things that make the characters human.
I liked the premise of this material. I love the marriage relationship. They kind of keep each other honest, and they enjoy each other's sense of humor. Kind of a sexy but boring relationship.
This site uses cookies to ensure you get the best experience. More info...
Got it!