I don't think most people are all heroic or all villainous, so I find ambiguity of motivations to be a natural human condition.
You either believe that people respond to authority, or that they respond to kindness and inclusion. I'm obviously in the latter camp. I think that people respond better to reward than punishment.
I generally play villains once every three or four years by choice because I get offered villainous roles a lot, because of the way I look and whatever. And I tend to avoid them because I think you can end up in a cul-de-sac of your own making if you're cast in that.
People have their complexities. They have their heroic moments and their villainous moments, too.
I've played more villains than anything else. And I love playing villains, because I can just be evil and do whatever I want.
I suppose the textbook definition of an anti-hero is pretty straightforward - a protagonist who embodies not only heroic characteristics but also some characteristics typically deemed non-heroic, even villainous.
I am much more understanding of people than I used to be when I was young - people were either villainous or wonderful. They were painted in very bright colours. The bad side of it - and there is a corollary to everything - is that when we get older, we fuss more. I used to despise people who fussed.
People saw me as being heroic, but I was no more heroic than I was with other injuries I had, like the lacerated kidney I suffered during the 1990 World Series. It's just that people haven't known anyone with a lacerated kidney, but everyone can relate to someone with cancer.
I'm always interested in getting to know people, and that means vilified people as much as those celebrated. You find out that heroes aren't always so heroic, and villains have some bit of humanity in them.
I think people enjoy "The Lobster" because people respond to original things, but I think they only respond to original things if they connect to some truths within us.
I've found that the people who play villains are the nicest people in the world, and people who play heroes are jerks. It's like people who play villains work out all their problems on screen, and then they're just really wonderful people.
I think people in general that don't surf, have a fascination with it. Its definitely much more than a sport or activity, its a way of life. There is a culture that surrounds it and I think people are intrigued by that.
There's this common sense idea that in order to appeal to the biggest number of people, you have to write something very general, but my experience is the more specific you make something, the more people respond to it, in a very odd way.
There is always something about the villains that I'm able to play, quote unquote, that isn't villainous.
I've played a lot of villains. The villains are always fun because you can just go fractionally bigger than life. It's always a grey area because you don't want to end up mustache-twirling and making them a little false, but you always get to play a little more, whereas the lead guy has to be a little more straight.
I think movies in general should have more respect for the audience than they do. Too many films are afraid to confuse people, so all the information is given to them right away, and there's nothing left for the film to do. It ruins many stories, because everything becomes obvious and predictable. I want my films to engage people more and make them more actively involved in the story.