A Quote by Michael Giacchino

That's one of the neat things about 'Call of Duty.' There are areas in the game where we were able to score the gameplay. — © Michael Giacchino
That's one of the neat things about 'Call of Duty.' There are areas in the game where we were able to score the gameplay.
I was a fan of 'Call Of Duty: Modern Warfare 2,' and I got into 'Call Of Duty: Black Ops,' which was my favorite 'Call Of Duty' game of all time.
I don't think 'Call Of Duty: Black Ops' sells 25 million plus copies and makes of a billion dollars because of their great storytelling. It's the multiplayer aspect of that type of game, where people get together to shoot each other and have fun. And it's very much gameplay; it's like 'Gran Turismo' or one of these racing games.
I actually don't play any new video games except 'Call of Duty.' I'm addicted to 'Call of Duty.' It's the only game I need.
The concept of emergent gameplay is really exciting. That's when players are really crafting their own experience. So if you're clever and creative, you can do things that even developers of the game didn't know were possible.
The way skateboarding contests were in the past was like going to a basketball game and being told at the end of the game what the score was and who won. Think about how unengaging that would be if you didn't know who was ahead or if it was a close game.
It is true that the gameplay for 'Orcs&Elves' was designed around the limitations of mobile phones, and that if we were starting completely from scratch for the DS, we would probably do things a bit differently, but the bottom line is that when we sit a random DS player down with the game, they have a lot of fun.
What I have appreciated about the 'Call of Duty' games is the scale of production. It's not an indie game. It's not trying to be an indie game. But I've genuinely been pretty consistently blown away by, wow, what an effort has gone into this.
I love playing all types of games. I'll play everything, and the best thing is that 'Call of Duty' is dipping their hand in the battle royale genre. Anytime 'Call of Duty' puts their hands on anything, you know it's going to be the highest quality, so I expect nothing less of 'Call of Duty,' and they're delivering.
I mean, if I could score 40 every game, then I would score 40 every game. But I think I cannot score 40 every game, so I'm gonna pass a little bit, too.
If I have to score baskets then I have to try to score baskets and stop missing shots, but even if it's not going, I need to be able to have another phase of the game and not let my offense take away from my defense or rebounds.
The single most important thing is to know the game. Study the history of the game, the fine points of the game, and the personalities of the game so you'll be able to recognize what they're doing out there and then you'll be able to anticipate certain things that are going to happen.
The thing I expect from myself, when I play, is to score, in every game. If I don't, then it happens. But when you start a game, if you are a striker, you need to score.
I don't pick tournaments to score or rivals or other teams to score against. I'm a striker: every game I play, I want to score.
I absolutely am a big Call of Duty fan. Every time a new Call of Duty comes out – I never play the games online, but I play the solo version super fast. My family knows not to interrupt me the day they come out, they know it's a sacred date for me. I think my favorite visually, of all of the Call of Duty games -- even if it's not as sassy and high tech -- is World at War because. That game has some really incredible episodes in Berlin and the Japanese fields. It's really quite arresting for me, visually, and it was very immersive. But I love Modern Warfare, too.
Footwork is the foundation to my offensive game. Being able to move, pivot around and dribble better were the big things I wanted to add to my game, as well as stretching out my game so I can shoot away from the basket better.
I was able to persuade them to let me shoot in areas that were beyond the volcano itself. Beyond the joint scientific program between Cambridge University and North Korean scientists. I was able to film in a kindergarten, subway, other things you would not normally be allowed to do.
This site uses cookies to ensure you get the best experience. More info...
Got it!