A Quote by Michael Jordan

My challenge when I came back was to face the young talent, dissect their games, and show them maybe that they needed to learn more about the game than just the money aspect.
As a player you can have a bad game and come back for the next game. As a coach you really can't do that. You have to dissect games night in and night out and figure what you did wrong.
Until I came to IBM, I probably would have told you that culture was just one among several important elements in any organization's makeup and success - along with vision, strategy, marketing, financials, and the like... I came to see, in my time at IBM, that culture isn't just one aspect of the game, it is the game. In the end, an organization is nothing more than the collective capacity of its people to create value.
I was really into Space Invaders in about 1978. It got me more and more interested in video games. There wasn't any media to get information about games, so I came up with Game Freak magazine.
A lot of people don't know I'm from the West Coast. My swag is different. Me being from Young Money, affiliated with them, some people think I'm from down South. They think maybe I'm from New Orleans like them. It's just good to show people and build outside of Young Money, build my brand outside of that.
And I'm sort of deconstructing the process of what marks came first, what came later. Every aspect of the image is interesting to me to dissect and understand.
Any game is important to me. At Boston College, when I went out for the spring games, I wanted to win. Maybe it is more important than other preseason games. It's just that everyone is expecting a lot from me in my first week of professional football. I want to confirm my expectations.
You do just have to go back to moral philosophy and you've got to say, okay, there is greed, people do want more and more, but then what restrains them and what restrained them in the past was a view of life in which one's satisfaction wasn't the most important thing, that you just, you needed enough and you could say, "Enough is enough." Maybe religion will get you there, maybe just classic moral philosophy, but you have to have some of that, or else you're always on the gravy train.
I love a challenge and when a new centre-back comes in it makes you raise your game. You have to show more, you have to be more consistent.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
I mean everything's a lot more smoother. It's just calm. IN the beginning, I had the typical attitude of a young rapper makin money... ya know I was the partyin guy... I was the guy wit the girls... all the extra that came wit the game...it's up to the artist to know when to say when. You can't live that kind of lifestyle forever. ...I learn from the other people's mistake. I know when to say no. You learn to make the right decisions and pick the right choices. That's all that's really changed.
As you go along the way, you learn new things, but my basic game has remained the same. You learn about the mental aspect of the game as in how to disturb the flow of the bowlers. You get matured with experience.
Maybe we have more young English players than people sometimes think. They just need a chance to show their ability.
I brought a Border Collie back home to Vancouver from Wales - where some of my ancestors are from - and needed to challenge him in other ways than just being my pet. So I investigated sheep herding and took a few lessons, and decided I was probably learning more than my dog!
You may learn much more from a game you lose than from a game you win. You will have to lose hundreds of games before becoming a good player.
I love a challenge. So when I did 'Friday,' I didn't want to do another comedy back-to-back. With 'Set It Off,' that was a little different from 'The Negotiator' and 'The Italian Job.' So for me, it's all about challenge. It's all about challenge and about just learning.
Even with the most stupid video games, kids learn more about learning than they ever did before, because they want to learn codes and moves before other kids figure them out. They're motivated to seek out someone or search the Net for help. A student who makes a video game has to solve mathematical problems to make special effects happen on the screen.
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