A Quote by Michael Morhaime

ESports is a big part of 'StarCraft II,' and I think it adds a lot of longevity to the game. — © Michael Morhaime
ESports is a big part of 'StarCraft II,' and I think it adds a lot of longevity to the game.
'StarCraft II' is a really great game. It appeals to players on multiple different levels.
I'm a strong believer in modern medicine. I think it has its use in society. I think it adds longevity to our life expectancy.
The turnover of fashion is just so quick and so throwaway, and I think that is a big part of the problem. There is no longevity.
In my 20s, I became obsessed with the role-playing game 'Romance of the Three Kingdoms,' named after a classical Chinese novel, and later 'The Sims,' a life-simulation game, and 'StarCraft,' a science-fiction game.
I go all the way back to the Hot Boys days and being 13, listening to this dude. Just remembering the staple he put on the game back then all the way to now, to have that longevity years beyond it. So for him to actually acknowledge what I'm doing right now and seeing it as a path, the same way the longevity he created, it's a great feeling to actually share that same stage and a moment with him. Wayne ain't no new jack to this game. He influenced a lot of styles and a lot of sounds. I would say I was influenced by a recent sound and flow, and cadence that he brung to the game.
'Starcraft' is a fairly strategic game with depth.
There's a lot of reasons I had to move on. Family's definitely a big part of it. And the longevity of my career - I played for 15 years, and I was just tired of the whole international scene. It's quite busy. Very stressful.
Longevity is a big part of credibility.
I always loved to read, and I wanted to be part of the project of literature. My physical longevity is due to luck, and my literary longevity is due to my physical longevity.
A big hit is all part of the game. If you want to make a lot of big hits, you forget about the one you just made and move onto the next one.
My coaches taught me a lot is about taking the first touch positive, and I think that's what I've tried to base my game off of. A big part of it is being aggressive.
If you're going to create a competitive game and it's going to be popular, you have to have an esports ecosystem around the game.
The mental strategy that goes into planning your next move and what your opponent is going to do are skills you need to be successful playing basketball - and playing 'StarCraft II.'
The only remarkable thing about Francis Ford Coppola's The Godfather, Part II is the insistent manner in which it recalls how much better his original film was. Even if Part II were a lot more cohesive, revealing and exciting than it is, it probably would have run the risk of appearing to be the self-parody it now seems…Its insights are fairly lame at this point.
Looking ahead, we see the popularity of eSports exploding as competitive gaming becomes more mainstream and eSports leagues like 'Call of Duty' World League and Overwatch League driving greater engagement and viewership.
'Starcraft' was never designed to support multi-byte languages. In order to support more complicated languages like Korean or Chinese, you need two bytes of storage and 'Starcraft' only had one byte.
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