ESports is a big part of 'StarCraft II,' and I think it adds a lot of longevity to the game.
When you look at how players experienced 'Diablo' I and II, there was a great desire to meet up and trade items for real money outside of the game. There's no real way to provide a secure and safe environment for doing that outside of the game. It really has to be integrated within the game.
Retiring from cricket is not about form. I feel that the time is now and it's right. I've tried to give everything I have when I've played the game, the game goes on. You can't hold onto it and people shouldn't be too sentimental. I think a lot better players and greater players have gone, and the game has gone on and there are new players who take the mantle, and in my case it won't be any different.
In my 20s, I became obsessed with the role-playing game 'Romance of the Three Kingdoms,' named after a classical Chinese novel, and later 'The Sims,' a life-simulation game, and 'StarCraft,' a science-fiction game.
Many times, the game comes down to the final possession, the final shot. I want to become a better clutch performer. That's what separates the really good players from the really great players.
To take charge of destiny means to play a very convoluted chess game on multiple levels of consciousness and existence.
The great appeal of baseball, among the great appeals, it's a game without time. It is a pastoral game that is separated from time.
There are multiple levels of 'we' and multiple groups that can constitute this idea of who we are. We need to be aware of who we are including and excluding.
The thing that makes the great players great, and that separates players from different players is, when you going out there whether being prepared or not, you have to react. And if you're thinking, you're already a step behind.
'Starcraft' is a fairly strategic game with depth.
The 'Burials' title really speaks to all the different levels that are on the record. It speaks to silence and panic and anxiety and loss of self and isolation and those different levels of hiding.
Technical players make the game easy. They have a view of the pitch different from other players. They put the last pass for the strikers. They are the players that lose two or three balls in a year.
The fun thing about writing a book with multiple paths and multiple endings is you really get to explore the characters and figure out their different fates.
I would love for 'God of War II' to be considered the swan song of the PS2 but I really don't think this will be the last great game on the system.
My philosophy about the game, for instance, is that you have players out there who really do different things.
It would be great if we were on multiple planets, but I think that's unrealistic. Hawking says we have to be on multiple planets so an asteroid could come and you'd still have some humans left. It's a nice idea. It satisfies the multiple-eggs-in-multiple-baskets concept.