At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.
A lot of games that preceded 'Warcraft' made the assumption that this type of game wouldn't appeal outside the hard-core audience, so that's what they targeted. We thought this type of game could appeal to more people if we made it easier to use.
Instead of working hard to keep their share of a shrinking pie, or working even harder to make sure the industry stays as is, I think the most essential thing legacy book industry players can do is set up independent ventures with great people and little interference and work really hard to put themselves out of business by starting at the bottom, not by reinforcing the top.
Seems like it's going to be really hard to make money at it, and, therefore, really hard to get any great games done. Much like Flash games, the audience is huge, but the content isn't likely to be good enough to have people pay for it.
I would have to say fantasy RPG and MMOs are my favorite type of games. I love 'Dark Souls II.' That game is so hard and unforgiving; if you beat that game, you have true skills.
Sometimes people hold a core belief that is very strong. When they are presented with evidence that works against that belief, the new evidence cannot be accepted. It would create a feeling that is extremely uncomfortable, called cognitive dissonance. And because it is so important to protect the core belief, they will rationalize, ignore and even deny anything that doesn't fit in with the core belief.
The audience has realized how much money the studios make from games now. They're making more money from games than they are from feature films. I mean this is a massive industry. It's still in its infancy. So I really feel lucky to be a part of it.
It's a despicable world we're living in now. It's the most disgusting time for music in terms of big wigs, guys who like playing the game. It's hard to get your stuff heard. I find it really annoying actually. I think my music would appeal to a lot of people but being on Warp in the States it's really hard to get radio play and exposure. We need to push this internet revolution forward quickly.
That’s hard core, Gin,” Finn replied. “Very hard core. Kind of kinky too.” A grim smile tightened my lips. “That’s me. Gin Blanco. Hard core and kinky to the bitter end.
I am most challenged by playing cash games against the world's top players. These games force me to think several moves in advance, like in a game of chess. And though I also find tournaments fun to play, they just don't provide the constant brain buzz that cash game players crave.
Well, the team that created 'Starcraft 2' is probably the most experienced real-time strategy team in the industry - there are members of that team who have worked on all our RTS games going back to 'Warcraft.'
The games industry is the only industry with the tools and the talent to create real-time immersive 3D environments.
I think the mainstream gaming industry has a very narrow focus on the young male audience. There are plenty of other people out there who enjoy playing games, but if you walk into most game stores, there's nothing on the shelf for them. I mean, imagine if you could only buy cheeseburgers and nothing but cheeseburgers in every restaurant?
No, I'm not the first or last model of my type in this industry. You can make up all the reasons you think I am where I am, but really, I'm a hard worker that's confident in myself - one that came at a time where the fashion industry was ready for a change.
I don't think that my work appeals that much to the hard-core, avant-garde film audience. They appeal to people who teach film and those establishment figures on the East Coast.
When I was in college, for the games of that era, I was as hard core as anyone was. I wouldn't say I outgrew it, but you always have to have a finite number of addictions.
I think everyone respects Rock. He's obviously been in our industry his entire life in some form or fashion. He's a guy that works really hard, and most of our performers can appreciate that one way or another, whether it's in the movie industry or our industry.