A Quote by Michael Morhaime

A lot of the successful Blizzard games that you know actually grew out of failed projects. That was the case with 'World of Warcraft.' We canceled a project and decided to work on that one.
For actors, being successful is generally getting a job. If you can work a lot, you're really successful. If you work a lot on projects that are interesting and intelligent and great fun to be part of, then you're hugely successful. And I feel hugely successful. I can't believe that I get to be involved with the projects and the people I work with.
I had Macs when Blizzard was pretty much the only company making games for Macs. I played all the Blizzard games, like 'Diablo II.'
One of the things I think is unique and signature about Blizzard is that whenever they do their games, and with 'Warcraft' in particular, they take the things they love and put a twist on it. They showed that heroes can come from the most unexpected places, and as a player, you can play as a hero, on all sides.
One of the things I think is unique and signature about Blizzard is that whenever they do their games, and with Warcraft in particular, they take the things they love and put a twist on it. They showed that heroes can come from the most unexpected places, and as a player, you can play as a hero, on all sides.
I have to work with the team at Blizzard and the producers on the film and convince them that, as a fan, I have a unique and hopefully entertaining way of taking people through the first contact story, which is really what sets up 'Warcraft' for everyone else.
Why would it matter to anybody if a game developer talks about a project that they worked on ten years ago that was canceled? It really bums me out to think about how many of those games have been lost to time.
Well in case you failed to notice, In case you failed to see, This is my heart bleeding before you, This is me down on my knees These foolish games are tearing me apart Your thoughtless words are breaking my heart You're breaking my heart
I was born in a blizzard, a special out-of-season blizzard, the worst blizzard Oslo ever suffered. Family, home, circumstances, the country I lived in and the weather I was born in all conspired to make a skater of me.
The studio does projects all over the world, and in each place, we focus on trying to make a project specific to that place. We take a different perspective everywhere we work - our passion is public projects, wherever they are.
I tell you, 'Firefly'? Best job I ever had. Heartbroken when it was canceled, but had it not been canceled, I never would have gotten 'Serenity'. I think 'Serenity' is the most incredible thing I've ever been able to actually get my hands on and do. I can't even tell you how much love I have for that project.
'World of Warcraft' was not always a smooth situation. People who played 'World of Warcraft' during the first year can attest to that.
Innovation almost always is not successful the first time out. You try something and it doesn't work and it takes confidence to say we haven't failed yet. Ultimately you become commercially successful.
Innovation almost always is not successful the first time out. You try something, and it doesn't work, and it takes confidence to say we haven't failed yet... Ultimately, you become commercially successful.
I just felt like reflecting on my junior year, when I didn't know what I was doing, I left a lot of stuff out there. Actually, I gained close to 700 yards more and I took myself out of a lot of games.
I'ma be on a lot of projects and hopefully I get to work more on my own project, too.
I spend a lot of time going over old conversation summaries. A lot of the old ones are about ideas that ended in failure, the project didn't work. But hey, you know what? That was five years ago, and now computers are faster, or some new information has come along, the world is different. So we're able to reboot the project.
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