Yeah, I played video games on and off for quite a few years. I played Doom and was a fan of the game and that was my prime reason for doing the film.
I remember hearing the name... 'Teenage Mutant Ninja Turtles - what the hell is that?' But I was hit by the bug as well. I used to watch the cartoon every morning before I went to school, played the video game at the arcades, and was a big fan of the comics.
It's always fascinating to me and blows my mind whenever I'm in a video game because I am such a big video game fan at heart.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
Every child has played video games growing up and played WWE games. To be part of a video game, it's an unbelievable experience.
I used to work in the video game industry before I became a full-time writer.
I'm such a video game fan that being able to do voices in video games is just fantastic.
Never played a video game. Actually, I try to keep them out of my house.
Speaking as someone who's played a lot of video games, and at the end of the video game all you have is a memory, after woodworking you get this piece of furniture.
As a matter of a fact, though, I've never actually played a video game where I've played as myself.
I think that if someone plays a video game, and then goes out and harms another human being, or themselves because of what they just saw in the video game, they were screwed up in the head long before they got their hands on a controller.
I'm a huge wrestling video game fan. I grew up on wrestling video games.
The guys from Atari that are making the next Alone in the Dark game came and we had a great meeting. I'd love to do that. I'm a fan of video games. I like them. And to get to be part of one of them would be a fun and exciting thing.
Kickstarter can get customers invested, both literally and figuratively, in a game before it is released. With nothing but an idea, a bit of video and a few screenshots, a developer can start building a loyal fan base.
Honestly, I was a fan before I got the opportunity to be an artist. I was the kind of fan who would stand in line or post a cover video.
Before I was 'the captain' with the label - because essentially, that's all it is - I was a player, and before that, I was a fan of the game, fan of the team.