A Quote by Mike Colter

When I find material that gives me a natural yet unique character point of view and has well - developed characters throughout the script, it makes the hairs on my arm stand up.
I've always kind of gravitated toward characters who are a bit distant from the narrator or the point-of-view characters, so that's kind of important to me, to set up a different character who would be the point-of-view character for the story.
It makes it easier, if you can't do an American accent. I don't know. It's different. I played a character in Never Let Me Go where the script for my character was very sparse, and I enjoyed it. With Never Let Me Go, I had a whole book written from my character's point of view, so I always knew where I was. But, with Ryan [Gosling], it was just easy. He's such a brilliant actor and he is so prepared. He doesn't have to warm himself up to be in a scene. He's just in it. It draws you in, in a way.
One of the things that's important for anybody adapting source material that is primarily a male buddy picture is to find ways to latch on to strong female characters in the piece and bring them to the forefront and celebrate their point of view alongside the men; otherwise, it becomes a sausage party, and it's a singular point of view.
Well,the fun part of being a writer is that it's like making a wonderful film, with no limit on my budget. I can design the sets, the costume, the lightings, I write the script, and then I get to perform all the roles as I step into each character's skin, zip up, and adopt that point of view. So, to me, they are all compelling and fascinating.
After games, my wife gives me a lot of advice and criticism. Sometimes, I am upset. I say, 'Why do you advise me this?' But I like it, because to listen to a different point of view is always important. You can find a different position or point of view that can help you to be more creative.
What I look for in a script is the plot point and whether they're strong, obviously, or not, whether the characters are rich or not, and if I can do justice to the character or not. Some movies you look at and the script is so bad that no one can do anything with the script.
The 'Doom' thing is to be able to come at things with a different point of view. I decided the mask would just add to the mystique of the character as well as make Doom stand out. I though it'd be an easy way for people to see and differentiate between characters, sorta like when an actor gains weight for a role.
I have played several characters that are crabby and cranky. I don't know if I'm just not a very well-developed human being or if I don't know myself very well, but I tend to find I can take on elements of the characters that I'm playing. When I was playing a character like Becky Freeley in Miss Guided found that I was insanely positive and happy all the time.
I think the most important thing is to, without belligerence, stand up for what want. Argue compellingly if someone tries to change your script. Yeah, legally they can if they want to. But rather than give up, as some of the writers do, and just wail about how your script got rewritten, it's much more difficult - but well within the realm of possibility - to argue very sincerely, calmly, and reasonably from your point of view, such that the director or the producer might decide, "All right, let's do it that way."
When I hear the bagpipes, it makes the hairs on my neck stand on end. It always makes me weep.
I focus on characters as individuals with attitudes and write each scene from a particular character's point of view. That way, even narrative passages take on the character's sound. I don't want the reader to be aware of me, writing.
Normally, filmmakers would just write a script and cast people to act as certain characters in the story. But in my way of doing things, I have the actors in my mind already, so I'm trying to borrow something that's unique to them. The characters have a very natural connection to the actors themselves.
You have to go as hard as you possibly can, or it's going to be weak. Whenever I find myself not committing fully to a character, it's not as funny. It doesn't have that clear point of view, and you find yourself wandering all over the place, whereas committed characters make strong choices that are clear to the audience.
You're responsible for your own character to a degree, because when it comes to the final draft of the script, you might say, "Well, I think maybe I could add this here, add that there." But I find that I write just as well for the other characters as I do for myself. I think.
When a director narrates a character, I find it normal to ask questions about the character's background, mood swings, eccentricities, behaviour... I do this to make my performance relatable. Directors who don't know their characters well find it difficult to answer these questions and, hence, find me annoying.
The hook is a word or an idea spoken by one character which gives the next character something to hook onto when he responds or, like a trapeze artist, gives him something to swing from on his way to another point of view.
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