A Quote by Mike Krieger

Computer vision and machine learning have really started to take off, but for most people, the whole idea of what is a computer seeing when it's looking at an image is relatively obscure.
I was really looking at computers as a way to understand the mind. But at M.I.T., my mind was blown by having a whole computer to yourself as long as you liked.I felt a surge of intellectual power through access to this computer, and I started thinking about what this could mean for kids and the way they learn. That's when we developed the computer programming language for kids, Logo.
If everybody has to take biology and chemistry, they can take computer science. Computer science is a more useful skill right now than a lot of other things that people are learning at school.
For thirty years most interface design, and most comptuer design, has been headed down the path of the "dramatic" machine. Its highest idea is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the "invisible"; its highest idea is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it.
If you've never programmed a computer, you should. There's nothing like it in the whole world. When you program a computer, it does exactly what you tell it to do. It's like designing a machine โ€” any machine, like a car, like a faucet, like a gas-hinge for a door โ€” using math and instructions. It's awesome in the truest sense: it can fill you with awe.
My Ph.D. is in computer vision and machine learning. I developed software that can read your emotions from your face as part of my doctorate work.
Similarly, computer literacy courses tend to produce computer people who know a lot about computers or a piece of software but they don't help people become fluent with the machine.
The first thing I think, I was building computers, I started to build a computer when I was 17 or 18 at home, an IBM compatible computer, and then I started to sell computers, and when I sold a computer to a company called Ligo I think, and they were selling systems which became blockbuster.
My biggest challenges when I first started out were not having a computer or camera or Wi-Fi! The computer and the camera had to be borrowed, and there were times that I used the computer at the library, and I literally sat outside people's houses to steal their Internet connections.
I was the first to advocate the Web. But I am very troubled by this thing that every kid must have a laptop computer. The kids are totally in the computer age. There's a whole new brain operation that's being moulded by the computer.
We also have the option of scanning in an image from outside the computer... a photo, or a sketch done with traditional tools; and we can then paint, manipulate, process, change, and further develop the image within the computer, watching our progress on the monitor.
Every time you turn on your new car, you're turning on 20 microprocessors. Every time you use an ATM, you're using a computer. Every time I use a settop box or game machine, I'm using a computer. The only computer you don't know how to work is your Microsoft computer, right?
Right now, 70 percent of the people don't have computers. And where they're needed most, people don't have them. We think this will enable anyone to own a computer. We're aiming at everybody who uses a computer as an information access device. The original idea was to build one cheaply enough to put one on every desk.
CGI means, just to be clear, creating any type of image with a computer. Basically, starting off with nothing, or with images and manipulating them. The way we did it, everything was actual photographed images. A lot of that stuff was shot through a microscope of chemical reactions, yeast growing, lots of weird things, by Peter Parks. We put it into a computer and collaged it, manipulated it. Meaning we digitally shaped it to fit with other images. But there was no computer-generated imagery at all.
When you apply computer science and machine learning to areas that haven't had any innovation in 50 years, you can make rapid advances that seem really incredible.
I started typing diary in, I don't know, 1978 or '79, but then the computer changed that a lot. Because with the computer if you were writing and you realized you had three sentences in a row that started with the word "he," you could fix that right up, whereas on a typewriter you'd think, "Well, I'm not going to change the whole page. It's my diary." So that made a difference.
The traditional notion of an architect having a vision of a building and then drawing it either on paper or on a computer and then constructing it isn't really how architecture works and in reality the computer has a lot of influence on design.
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