A Quote by Mike Patton

From what I've heard, videogame soundtracks - obviously, there's less budget and all of that - it just seems like game soundtracks are farmed out among friends. And it seems like more of an afterthought. It's a videogame. It's much more background.
I've featured in some soundtracks in the past, and I would love to do more. I love great soundtracks to movies. Quentin Tarantino always picks amazing soundtracks, so I would like to do something for him or write a song for him.
I like film soundtracks. I like the soundtracks better than the movies.
I love soundtracks. I used to have three iPod classics: one with regular music, one with soundtracks, and one with demos on it.
Soundtracks are made all the time that die horrible deaths - even soundtracks for popular movies.
I don't know if it's just me getting older or if it's a reflection of times changing, but it just seems to me like among most of my friends and peers, there's a lot more time being spent at home than out.
It seems like journalism over here in UK, in general, is at a higher level: not overrun by all these teeny little blogs. There's more of a historical context for it or something. It seems like people review something or take a listen to something and they really do their homework. That's just what it seems like.
When I mention that I'm a game designer as well as a writer, someone will nod and say, 'Ah, that's what we like about your script. The videogame feel.'
(UGO, about Crank) I see the addiction to video games because you want to win them and it's just hard enough so you'd want to keep playing it over and over to try to figure it out. I definitely feel the movie is like a game at times but I'm not a huge videogame lover.
There's one good thing about getting in trouble: It seems like you do it in steps. It seems like you don't just end up in trouble but that you kind of ease yourself into it. It also seems like the worse the trouble is that you get into, the more steps it takes to get there. Sort of like you're getting a bunch of little warnings on the way; sort of like if you really wanted to you could turn around.
More and more good actors are now transmigrating into the videogame space and playing roles there because it's where my generation of kids get stories from.
Mathematically speaking, it seems impossible that there isn't life out our planet. If you flick on the news, it certainly seems like we have aliens among us.
As 'Possession' progresses, it seems less and less like the usual satire about academia and more like something by Jorge Luis Borges.
Because videogames are so inherently influenced by movies, to take a movie and literally create a videogame out of it, you're immediately setting limitations and expectations on what that game can be.
It seems the more I think about not sinning, the more I sin, but the more I think about just loving Jesus, the less I seem to sin. Falling in love seems to be the key.
I can observe the game theory is applied very much in economics. Generally, it would be wise to get into the mathematics as much as seems reasonable because the economists who use more mathematics are somehow more respected than those who use less. That's the trend.
When I see myself in the videogame it's amazing how realistic I look. This is the most authentic and realistic soccer game I have ever seen. It is like I'm looking in a mirror. The attention to detail is incredible.
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