A Quote by Mike Royer

I went into Hollywood and met Mike Aarons and went to Grantray-Lawrence Animation to work on the, by today's standards, extremely cheap and crude Marvel superheroes cartoons which basically consisted of taking stacks of the comic book art, taking parts of the art, pasting it down, extending it down into drawings and occasionally a new piece of art to bridge the comic book panels and limited animation and lip movement.
Motion comics are a medium all their own. It is certainly not animation, in which a large number of artists do tens and even hundreds of thousands of drawings. The animation, or 'the reality,' is created in a computer, and the work of the original artist is the work. Nor is it a comic book. You can't turn the pages. You can't read the dialogue.
When I started in the comic book business, 'Art Of' books were strictly the provenance of the greats, like Rembrandt and Da Vinci. But times change, and so do attitudes. Now the comic is considered an art form, and I hope 'A Life in Words and Pictures' contributes a little to that art form's history.
Just as the development of earth art and installation art stemmed from the idea of taking art out of the galleries, the basis of my involvement with public art is a continuation of wall drawings.
Animation is not the art of drawings that move but the art of movements that are drawn.
Making your bed could be a piece of art, and writing a book could be a piece of art. You could also write a book that's not a piece of art, but that is a book, and it could be a book that was written by an artist.
My drawing came out of editorial-style cartoons. Music was one thing and art was another, and there weren't really any standards for my art. My work was just drawings. They weren't done with any aspirations of becoming a part of punk scene. They weren't about punk. They were just collections of drawings, some of which I xeroxed and sold.
There's the fact that animation is extremely time-consuming, tedious, labor-intensive, and therefore, extremely expensive as an art form to really do it right, to really do full animation.
Comic book characters are characters who wear costumes. They're not necessarily different than other characters. The trend I think that you're seeing are comic book movies, at least the ones that Marvel makes, don't have comic book stories. They have dramatic human stories.
I think my printing to this day looks like the printing right out of a comic book. Actually, I always wanted to be in a comic book. I watched cartoons when I was a kid, too, and both comics and cartoons lit fire in my imagination. This realm holds a lot of interest for me, a lot of passion for me. So to be comic-ized, yeah, that's cool.
I think every filmmaker makes different choices. I remember in the early days, in some of the early comic book movies, certain white dissolves were used that would try to emulate the look and feel of comic book panel borders. Sometimes they would frame shots in panels or circles that gave it a real comic book feel.
Preparing the animation is close to the comic book process but there are plenty of problems. It's very interesting, but it's also sometimes a pain in the arse, especially because it's so very long. Something that takes 10 minutes in comic book form can take 10 months in film form. But I love the results.
One of the weapons Marvel used in its climb to comic-book dominance was a willingness to invent new characters at a dizzying speed. There are so many Marvel universes, indeed, that some superheroes do not even exist in one another's worlds, preventing gridlock.
When I was a freshman in high school, I read a book about the making of Disney's 'Sleeping Beauty' called 'The Art of Animation.' It was this weird revelation for me, because I hadn't considered that people actually get paid to make cartoons.
Animation is tremendously resilient. Animation will recover, as art always recovers. There's always cycles of good art.
I love the comics so much, and I grew up reading Marvel Comics. And Doctor Strange is my favorite comic book character - probably, I think honestly, the only comic book I would feel personally suited to work on.
In the 1950s we use to feel that television was taking away our comic readership; with today's exciting, powerfully visual movies I have to wonder about their effect on the kids' loyalty to the comic book medium all over again.
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