A Quote by Mike Wilson

Our developers will make great games for whatever high-end platforms exist. — © Mike Wilson
Our developers will make great games for whatever high-end platforms exist.
Our developers are constantly thinking about, 'How do I bring new and novel experiences to our platforms?' whether it's the Switch, 3DS, or even a smart device. So that is just part of the way our developers think.
Some of our developers are starting to make $20,000 a month, which is really significant... We're getting developers who are 14 and 20 years of age making more money than their parents, starting to make a professional career of developing games on Roblox.
I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver.
So my resolution this year is: I'm not a money guy, but I want to make our next product a commercial success, so that people will say, 'Hey, there's a huge market out there. If you make a high-quality games that can touch people, it's going to do great business.
I remember the first year at the Game Developers Conference I wore these big red giant knee-high boots. Nobody cared. You can wear anything you love, because that's what you do in games. You make yourself who you want to be.
I believe that if we don't make moves to get people who don't play games to understand them, then the position of video games in society will never improve. Society's image of games will remain largely negative, including that stuff about playing games all the time badly damaging you or rotting your brain or whatever.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
The knowledge that all the games are created by the community, it gives the opportunity to try exploratory gaming concepts. Our developers take larger risks in what they make.
The value of streaming platforms is estimated at a few billion dollars, and creators can only afford a pizza without pepperoni at the end of the year with the revenues. Without musicians, all those platforms wouldn't exist, so we urgently need an appropriate and sustainable business model for musicians for the 21st century.
People get really attached to it: many of our players have played for four to five years, and our developers range in age from eight to 80. Some of the top developers are 18 or 20, and we have kids in high-school who are making two, three or four thousand dollars a month.
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
'Fortnite' is the same game on all platforms, including high-end consoles and PCs.
Story may not be a great addition to some games - games where action is the whole reason for the game to exist.
As our platform gets technically better, coupled with allowing developers to make real money on Roblox, that's created a virtuous cycle where the quality of Roblox games is continuing to go up and up.
We all have to show up and do our job regardless of our life circumstances or situations. We don't have to do it with an attitude or whatever but maybe we do that day. Everyone understands that life happens and we have to create a whole other life where our life doesn't even exist. You know, our real life doesn't exist, these characters exist. And that is our life. And that's who we are.
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