A Quote by Momus

Design is interesting because it's utopian. Art is often a jaundiced commentary on contemporary life. Design is always about the future; it's always about something great and new that's come out that will make the future brighter. It has this weird 18th - century positivism about it.
What’s next for technology and design? A lot less thinking about technology for technology’s sake, and a lot more thinking about design. Art humanizes technology and makes it understandable. Design is needed to make sense of information overload. It is why art and design will rise in importance during this century as we try to make sense of all the possibilities that digital technology now affords.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
I am passionate about what design can do - how far it can support the new ideas and the new ways of living of this 21st Century. Good design accelerates this exciting future where manufacturing is local, materials and processes are cradle to cradle, business models are both socially and financially driven.
People say graphic design is so different now, because you have so many more pixels and colors to work with... But when you study art history, you see there's just nothing new under the sun. Mosaics and needlework, it's all analogous to pixel and bitmap art. And with it all, good design's not about what medium you're working in, it's about thinking hard about what you want to do and what you have to work with before you start.
We cannot create blueprint for future society, but it is good to think about that. It is good to have in mind a goal. It is constructive, it is helpful, it is healthy, to think about what future society might be like, because then it guides you somewhat what you are doing today, but only so long as this discussions about future society don't become obstacles to working towards this future society. Otherwise you can spend discussing this utopian possibility versus that utopian possibility, and in the mean time you are not acting in a way that would bring you closer to that.
Museums have traditionally been places that protect the art object. But in the last 40 years, a new type of museum has emerged - the Kunsthalle or alternative space which only presents temporary, contemporary shows. Yet art is not just about the future - it is about the future and the present, but it also can't forget the past.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
What I love about design is the artistic and scientific complexity that also becomes useful . . . Great designers also pursue a mission. Great designers design with mankind in mind . . . The crossroads of science and art, innovation and inspiration are what I love about design.
There are two kinds of people: one who goes on thinking about the future, not bothering about the present at all. That future is not going to come, that future is just a fool's imagination. I don't think about the future. I am a totally different kind of person. I don't think about the future at all, it is irrelevant.
Puma was all about function and not at all about design. The founder of the company always believed functionality and performance were the only ingredients that could make Puma successful and design never mattered.
We need not worry about the future, we need not be prophetic about the future, we need not say a single thing about the future. We should be joyous and happy in this moment, and the next moment will be coming out of this moment. It will be suffused with the celebration of this moment, and naturally it will lead you into a higher celebration. The future is going to come out of this present.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
We spend our whole lives worrying about the future, planning for the future, trying to predict the future, as if figuring it out will cushion the blow. But the future is always changing. The future is the home of our deepest fears and wildest hopes. But one thing is certain when it finally reveals itself. The future is never the way we imagined it.
If you do not design the future, someone or something else will design it for you.
When we think of design, we usually imagine things that are chosen because they are designed. Vases or comic books or architecture... It turns out, though, that most of what we make or design is actually aimed at a public that is there for something else. The design is important, but the design is not the point. Call it "public design"... Public design is for individuals who have to fill out our tax form, interact with our website or check into our hotel room despite the way it's designed, not because of it.
There is a new hunger in the air for automotive design and looking to where automobiles are going in the future. Tesla will capture this through good design and engineering.
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