A Quote by Naomi Alderman

Computer games can be works of art and literature - they're still developing. The stories they can tell, and the experiences they provide, are increasingly sophisticated and glorious.
I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. Now, obviously, the computer is an important tool for me preparing for my games. I analyze when I'm on the computer, either my games or my opponents. But mostly my own.
We don't only tell stories when we set out to tell stories, our memory tells us stories. That is, what we get to keep from our experiences is a story.
Many people don't think that the poor in the developing world can do work on a computer. They won't say it explicitly. But they think it's too sophisticated.
The 20th century saw far greater catastrophes than September 11th, as bad as it was, and they didn't render literature or art or music irrelevant. In fact, I think that literature and art help us to understand - sometimes they provide narratives and metaphors for understanding history, for understanding recent catastrophes.
There's a glorious sense of freedom in comedy, just allowing myself to tell jokes, allowing myself to interrupt myself and tell old African folk stories that I made up - or didn't - and Jamaican stories.
All of my books are based in some way on my personal experiences, or the experiences of members of my family, or the stories kids would tell me in school.
You can use your means in a good and bad way. In German-speaking art, we had such a bad experience with the Third Reich, when stories and images were used to tell lies. After the war, literature was careful not to do the same, which is why writers began to reflect on the stories they told and to make readers part of their texts. I do the same.
When we die, these are the stories still on our lips. The stories we’ll only tell strangers, someplace private in the padded cell of midnight. These important stories, we rehearse them for years in our head but never tell. These stories are ghosts, bringing people back from the dead. Just for a moment. For a visit. Every story is a ghost.
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
The fact that biological, or 'natural' rules might help in the creation of a computer generated work of art is interesting, but even a wonderful work of art made in this fashion isn't the same as a person, with all his or her experiences and emotions involved, making art.
The fact that biological, or "natural" rules might help in the creation of a computer generated work of art is interesting, but even a wonderful work of art made in this fashion isn't the same as a person, with all his or her experiences and emotions involved, making art.
Nearly everything that defines much of our daily experiences is consummatory in nature. Yes, we consume products and services. But we also consume life experiences, religious narratives, art, literature, and ideas.
We can tell people abstract rules of thumb which we have derived from prior experiences, but it is very difficult for other people to learn from these. We have difficulty remembering such abstractions, but we can more easily remember a good story. Stories give life to past experience. Stories make the events in memory memorable to others and to ourselves. This is one of the reasons why people like to tell stories.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. I was playing a bit online, was using the chess club mainly. Now, obviously, the computer is an important tool for me preparing for my games.
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
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