A Quote by Naoto Fukasawa

Great design is a multi-layered relationship between human life and its environment. — © Naoto Fukasawa
Great design is a multi-layered relationship between human life and its environment.
Pu La's writing is multi-layered, multi-faceted, and deep.
Life is multi-layered and there's no way I could do my life justice in one pat answer.
In a few decades, the relationship between the environment, resources and conflict may seem almost as obvious as the connection we see today between human rights, democracy and peace.
From the initial design stages of 'Sekiro: Shadows Die Twice,' we had the idea of the player being able to move dynamically through a detailed, multi-layered map. We found that a 'shinobi' type character was the key to achieving this in a way that was both realistic and cool.
The ecologist has a much more comprehensive and holistic view of the world. We're looking at the natural environment as well as the human built environment and the connectivity between the two - how do the natural environment and the human-built environment interact and interface with each other.
O'Neill presents a very complex multi-layered kind of challenge. His characters are always deeply complex and, to a great extent, inaccessible.
The future of design is a future where anything material in the environment - whether it's wearables, cars, buildings - can be designed with this variation of properties and relationship with the environment that can take part in the natural ecology.
If a harmonious relationship is established amongst societies and religious beliefs in today's multi-ethnic, multi-religious and multi-cultural world, then it will surely set a very good example for others.
The desert ... may serve better as the backdrop for the problematic relationship between man and the environment. The human struggle, the successes ... both noble and foolish, are readily apparent in the desert. Symbols and relationships seem to arise that stand for the human condition itself.
Poaching is a very complicated, multi-layered problem.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
I don't like to write rhetorically or get on a soapbox. I try to make the stuff multi-layered, so that it always has a life outside its social context. I don't believe that you can tell people anything; you can only draw them in.
All too often, female characters, in particular, aren't multi-layered enough.
One of the things that got me interested in genetics was the relationship between genes and environment. We are all dealt a certain deck of cards, but our environment can influence the outcomes.
From 50 centuries, we can learn about the close relationship between garden design and urban design, because both arts involve the composition of buildings with paving, landform, water, vegetation and climate.
I was trying to foster a great working relationship between those two departments [design and the writing teams], because classically in animation the two don't get along.
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