A Quote by Nathaniel Philbrick

Writing can't be too calculated. My best writing is when I set it aside, move on. It's not when I'm crafting a sentence, thinking about what word should follow another. — © Nathaniel Philbrick
Writing can't be too calculated. My best writing is when I set it aside, move on. It's not when I'm crafting a sentence, thinking about what word should follow another.
Writing is linear and sequential; Sentence B must follow Sentence A, and Sentence C must follow Sentence B, and eventually you get to Sentence Z. The hard part of writing isn't the writing; it's the thinking. You can solve most of your writing problems if you stop after every sentence and ask: What does the reader need to know next?
When it comes to sermon writing, generally there are two problems. Some preachers love the research stage but hate the writing, and they start writing too late. Others don't like doing research, so they move way too fast to the writing part.
Fantasy is totally wide open; all you really have to do is follow the rules you've set. But if you're writing about science, you have to first learn what you're writing about.
I had at some point the epiphany that if I wanted to be a writer, maybe I should stop thinking about writing, or stop writing about writing, and actually write.
For me, a play is a form of writing which isn't complete until it is interpreted by actors. But it's still a form of writing. And so most of my time is spent thinking about how to write a sentence.
Perhaps if there is anything remotely interesting about my writing style, it is this: more often than not I have no idea what the story is going to be about. Sometimes I have a fuzzy vision, or a glimpse of one scene, or a character. But mostly all I have is a random first sentence, and I follow it to see where it might go. For me, writing is the process of discovery, of gradually figuring out what happens in the story and how it ends, that makes writing an interesting process for me.
Writing is rewriting; rewriting is writing - from the first crossed-out word in the first sentence to the last word inserted above a caret, that most helpful handwritten stroke.
Writing is one way to go about thinking, and the practice and habit of writing not only drain the mind but supply it, too.
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing, and we're changing them as we move along as well, which makes it more challenging.
I think that writers are best served by sticking to their writing. Not having loads of theories about the best way to position the writing. I think that if the writing is good and the point of view is strong, the writing is going to take care of itself.
A novel, basically, is writing one sentence — then, without violating the scope of the first one, writing the next sentence.
When I'm writing a book, sentence by sentence, I'm not thinking theoretically. I'm just trying to work out the story from inside the characters I've got.
When people speak to me of the torment of writing, I can think only of what it was like before I wrote: once writing meant writing and not thinking about writing, I knew nothing of any torment.
Writing should not be routine; writing should actually be the opposite of procedural because otherwise the written word would become a routine word.
For me, most of the anxiety and difficulty of writing takes place in the act of not writing. It's the procrastination, the thinking about writing that's difficult.
That's one thing brands are understanding is, I'm the blogger who's not writing about fashion. I'm not writing about beauty. I'm not writing about gossip. I'm not writing about politics. I'm writing about all of that. I'm the person they can come to if they just want to reach people who care and have their fingers on pop culture.
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