A Quote by Neil Druckmann

It's nuts that we've reached a situation where representing female characters - let alone minorities - is considered "social responsibility" and not, you know, depicting half the world's population. I often feel like the gaming audience is so much more diverse than the characters represented in the games that they play.
As a woman, I don't feel like I have a responsibility to create better female characters. I feel like I have a responsibility to create good characters. Because the truth is, those kinds of things ghettoize us even more as writers.
If I can get the audience to connect with the characters emotionally - and they love who they are, they love the larger-than-life situation that they're in, but most of all get the audience invested in the characters - then I always feel like I can sort of put them in the most outrageous circumstances, and the audience is okay to go with that.
Women are half the population of the world, and yet there are so few female characters on-screen.
We're showing kids a world that is very scantily populated with women and female characters. They should see female characters taking up half the planet, which we do.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
Just like how male actors get to play varied characters, I would also like to play characters that people don't normally see female characters portraying on screen.
With all of the characters I've played, I feel like I've tried to communicate through my eyes and face, as much or more than with words. That's something that I like to watch in films, and something that I like to bring to the characters that I play.
I think the superhero platform gives the female character, you know, a relate-ability for the male audience as well. So, I think that's why people are kinda gravitating towards female super hero characters, and also female characters in general as big parts of the film. So, that's great for us, female actors who want to do roles like that, which is really great.
I would like to carve my novel in a piece of wood. My characters—I would like to have them heavier, more three-dimensional ... My characters have a profession, have characteristics; you know their age, their family situation, and everything. But I try to make each one of those characters heavy, like a statue, and to be the brother of everybody in the world.
I want to play characters that people relate to, characters that make different kinds of women in society feel represented.
I have this theory that the likeability question comes up so much more with female characters created by female authors than it does with male characters and male authors.
I have this theory that the likeability question comes up so much more with female characters created by female authors than it does with male characters and male authors
I'm very conditioned by my surroundings, by the influences of social media, by the television I watch. And I always found, growing up, that even inspiring female characters or complex female characters in television and film, I often found that their complexity was actually just another facet of their sexuality.
I'm not a big gamer myself. I've (become) increasingly interested in games. And I certainly am passionate about, about storytelling in gaming. And, and the marriage of, you know, immersive characters, with gaming.
Even while I'm really interested in playing female characters that are varied and interesting and dynamic, I'm not of the mind that you always want to play strong female characters. I think I just want to play characters that are interesting, and not all people are 'strong.'
I have always liked kind of outsider characters. In the movies I grew up liking, you had more complicated characters. I don't mean that in a way that makes us better or anything. I just seem to like characters who don't really fit into. You always hear that from the studio: "You have to be able to root for them, they have to be likeable, and the audience has to be able to see themselves in the characters." I feel that's not necessarily true. As long as the character has some type of goal or outlook on the world, or perspective, you can follow that story.
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