A Quote by Neil Gaiman

It seems like every time I agree to work with a video game company they go out of business. I stopped because I was starting to feel guilty. — © Neil Gaiman
It seems like every time I agree to work with a video game company they go out of business. I stopped because I was starting to feel guilty.
In video you are starting with nothing but a black screen. There's no game there. With pinball you at least start with that basic concept, but not with video. The challenge of going from no game to something today is only different because you have to create something so damn fun people will pay $1.00 every two minutes to play it.
I think that people should find a niche that will work. I have friends growing up who sat around playing video games for hours after school, and now they work for the video game industry. People need to find a niche so it doesn't feel like a job anymore. When I'm working on the "Lights Out" brand, it's fun. It's not work.
Films are subjective - what you like, what you don't like. But the thing for me that is absolutely unifying is the idea that every time I go to the cinema and pay my money and sit down and watch a film go up on-screen, I want to feel that the people who made that film think it's the best movie in the world, that they poured everything into it and they really love it. Whether or not I agree with what they've done, I want that effort there - I want that sincerity. And when you don't feel it, that's the only time I feel like I'm wasting my time at the movies.
It is so weird to be on this side of that, because when you're starting out, and it seems like you're starting out for so long, you look up to the people who have made their mark. And you sort of want to be that.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
'Phase' is a special song to me, and I wanted the video to make you feel like you are on a journey with me. My team and I shot this video three different times, and every time I got it back, I wanted to go a step further.
Guilty pleasure implies that it's something that I feel guilty for watching... people tell me I should feel guilty for watching because I'm too old to watch it, but I don't give a damn: I love everything on Cartoon Network from 'Adventure Time' to 'The Adventures of Gumball', 'Teen Titans'... all those shows that are for my kids, I like those!
If a lot of people feel like this company is undervalued and go out and buy the stock, the stock price will go up reflecting the higher value of this company. You might have information because you trade with them or because you've done some research on them.
Here it is: our collaboration with Project Spark . Instead of a traditional music video for GUILTY ALL THE SAME (feat. Rakim), we are giving you this as a starting line for you guys to create and share. This is the first interactive, remixable game. We look forward to seeing what you make with it.
When you're starting a company, almost anything that can go wrong will go wrong, and it will probably look like and feel like you made the absolute wrong decision to start the company. If you're not absolutely determined to solve a problem or see something through, it might not make sense to keep going.
Marriage is work. Get it out of your thick skull that marriage is, 'Oh, we got married and now we just live forever wonderfully.' It's work. It's just like starting a business: You're going to bicker with your business partner, but you don't leave the business partner. You work it out.
Every maker of video games knows something that the makers of curriculum don't seem to understand. You'll never see a video game being advertised as being easy. Kids who do not like school will tell you it's not because it's too hard. It's because it's--boring
It seems like those of us who run a business can't go five minutes without encountering the term "company culture." The phrase is always uttered with extreme adoration, yet the very concept seems as nebulous as it is elusive.
In the NFL you can't say this game is the biggest game ever and you get all pumped up and you go win and then you're like 'alright we did it' and then you go out and you play bad for the next two or three. Like every week you've got to be ready to go because they're all big games.
There's so much information now, and that even goes down to the college game. You have so much video, you can watch every YouTube video of guys and mechanics, and so I just feel like the younger generation's more educated than ever before.
For a long time, the film business was a single-digit business on investment return. Now, because of home video, it's a low double-digit business, and the studios want to make sure it doesn't go back into the single-digit business.
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