A Quote by Nicholas Lea

Supporting characters add depth to a story, and great actors leave their imprint with the audience. — © Nicholas Lea
Supporting characters add depth to a story, and great actors leave their imprint with the audience.
The supporting characters typically carry less story/plot weight - so you can be more broad and pushed with them. Supporting characters also take up less of the film's screen time. A short is a great opportunity for supporting characters to shine.
The truth is these characters [of Batman story] evolve, and there's a lot of hands in the supporting of these characters. It's great when everybody can know where everything came from. It's important for the legacy of them.
When you are dealing with approximately two-plus hours every few years to do a story, you don't have the luxury of having excessive screen time to explore, in detail and in-depth, lots of other subsidiary or ancillary supporting characters.
There's actually a big difference between story and character. A great story doesn't make a great movie. A great script, which defines its moments and characters can become a great movie. You can make a movie that makes a lot of money and it may or may not have great story or great characters.
All topics, issues, and subjects in 'The Room' add to the depth of the characters in the movie, and they are equally important.
What do actors really want? To be great actors? Yes, but you can't buy talent, so it's best to leave the word 'great' out of it. I think to be believed, onstage or onscreen, is the one hope that all actors share.
I think the superhero platform gives the female character, you know, a relate-ability for the male audience as well. So, I think that's why people are kinda gravitating towards female super hero characters, and also female characters in general as big parts of the film. So, that's great for us, female actors who want to do roles like that, which is really great.
Normally, filmmakers would just write a script and cast people to act as certain characters in the story. But in my way of doing things, I have the actors in my mind already, so I'm trying to borrow something that's unique to them. The characters have a very natural connection to the actors themselves.
There are some actors that are great stars and storytellers, but not necessarily good actors. I'm talking about some - not all - of the people you see in action flms or blockbusters. They're film stars, though not necessarily great actors. And there are those who are great actors, but not necessarily big film stars. Jim Sturgess is both. He's quite obviously a star, the audience likes him, he's a great storyteller and he turned out to be one of the greatest actors I've worked with as well.
For me, when I see movies where I kind of know who the characters are and what the situation is, I get bored. To me, it's, "How do I tell a story that will keep the audience engaged?" A great story does that: it's not exactly what you expect.
At one time, smaller, and story-heavy films were not appreciated much but exposure has made the audience aware of what great story-telling is. This has also ensured that the right actors are cast for the right kind of roles.
My goal is for 'Heavy Rain' to leave an imprint in you and change a little bit of who you are and how you see things. Maybe the key characters and key moments will leave a trace in you. If you don't have this ambition as a video-game creator, then maybe you should do something else, because this is what creation and art is about.
I think you leave your imprint on every screenplay. I like to bring my experience as a woman to all my female characters that hopefully makes them a little more layered and complex.
The way the films look will never entertain an audience alone. It has to be in the service of a good story with great characters.
If the audience gets everything, if they see the photography and notice that it is good, then the story goes out the window, but if you become involved with the lives of the actors and forget that you are seeing mechanical devices on a huge screen - forget the make-believe - this is the job of the director to involve the audience with the actors.
I start with the story, almost in the old campfire sense, and the story leads to both the characters, which actors should best be cast in this story, and the language. The choice of words, more than anything else, creates the feeling that the story gives off.
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