A Quote by Nick Nolte

With 3D, all you're doing is trying to shock the audience; there's no value to the storytelling. — © Nick Nolte
With 3D, all you're doing is trying to shock the audience; there's no value to the storytelling.
I'm not a massive fan of 3D. I've seen some good 3D, and I've seen quite a lot of bad 3D. I think if a film is created for the shock effect of 3D, then it's a certain type of film that I'm not massively bothered about.
When we wrapped Resident Evil, we were a 3D movie, but it was no big deal. And then, Avatar came out and the whole of Hollywood was like, "Look at these grosses! 3D is huge. Let's all be 3D!" We just got on with doing what we were doing, which was making what we think is a really quality, kick-ass 3D movie, and we'll really be the first live-action 3D movie of the year.
When we make films - even 2D films - you're always trying to create this illusion of 3D, anyway. You're trying to create a believable world with characters walking, in and out of the perspective, to create the illusion that there's a world. The desire and drive to create this illusion of three-dimensional space is something that is true about every kind of film because you want the audience to really be experiencing it, first hand. It's a natural extension of the storytelling and the process of filmmaking.
When you're dealing with shooting a lot of live action in 3D, you're committed to how much 3D you're giving the audience.
I am in love with the idea of doing a movie in 3D. I think 3D would be great in a kind of realistic normal story without throwing objects to the camera, but using the 3D on the emotions in an intimate story.
I am in love with the idea of doing a movie in 3D. I think 3D would be great for the story I want to do, in a realistic, normal story, using 3D on the emotions in a kind of intimate story.
That's what you strive for - you strive to take your move to the next level. It's about shock value, always shock value, but keeping it flavor and stylized and making it yours.
We're really building, at the highest level, the future of entertainment. And we're involved in the convergence of social communication and storytelling and we're doing it in immersive, 3D, social environment.
To be honest, I found the 3D in 'Avatar' to be inconsistent and while ground breaking in many respects, sometimes I thought it overwhelmed the storytelling. Technology aside, I wish 'Avatar' had been more original in its storytelling.
I've always been a fan of 3D, going back to movies in the '50s. I was part of the early '80s 3D craze, which was coming at you in Jaws 3D, so I've always wanted to make a 3D film.
It's never a matter ever, ever - are - we're never trying to gross anybody out, or ever are we trying to shock people. We're just trying to make it funny in a way that makes the audience go, 'You know, that was the first joke they thought of, and they weren't afraid to do it.'
I was on record before I did 'The Hobbit,' saying I don't care at all about 3D. And I suppose I should now say I care a lot about 3D. I've always loved 3D, I think everything should be 3D, and I think it's just a shame 'The Godfather' wasn't in 3D.
Ever since the invention of the camera, people have been trying to create 3D, because we see things in 3D, and everyone's aware that the camera doesn't.
Games are advancing in terms of storytelling and trying to create a character, and it's a brand new audience for me.
Games are advancing in terms of storytelling and trying to create a character, and its a brand new audience for me.
Young kids should be doing music that has shock value. They'll grow out of it.
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