A Quote by Nicola Formichetti

I'm not a designer, I'm a creator. — © Nicola Formichetti
I'm not a designer, I'm a creator.
By trying to adjust to the findings that it once tried so viciously to ban and repress, religion has only succeeded in restating the same questions that undermined it in earlier epochs. What kind of designer or creator is so wasteful and capricious and approximate? What kind of designer or creator is so cruel and indifferent? And - most of all - what kind of designer or creator only chooses to "reveal" himself to semi-stupefied peasants in desert regions?
How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. What emerges is a designed object, and the designer is successful to the degree that the object fulfills the designer's purpose.
As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.
I want to reiterate the fact that at the core of it all, I am a designer, a creator, and as a creative person, I will choose to be limitless in the extension models of my various ideas on design.
All the religions of the world say God is the creator. If he is really the creator, then the only way to meet him will be to become a creator in some measure.
I have been an art director, a book designer, a book-jacket designer and an interior designer.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
The designer [...] has a passion for doing something that fits somebody's needs, but that is not just a simple fix. The designer has a dream that goes beyond what exists, rather than fixing what exists. [...] The designer wants to create a solution that fits in a deeper situational or social sense.
The words graphic designer, architect, or industrial designer stick in my throat, giving me a sense of limitation, of specialisation within the specialty, of a relationship to society and form itself that is unsatisfactory and incomplete. This inadequate set of terms to describe an active life reveals only partially the still undefined nature of the designer.
I'm not a designer, I'm a creator. To me, it's always been about collaboration, I've never studied styling or fashion. As far as I'm concerned, it boils down to common sense: have fun, more importantly have fun with your friends and keep a global view on what you're doing.
If you've taken the job to be the stylist for a collection, then I think it's important for you to really listen to the designer and look at the board. Look at the wall, look at what the designer is interested in, and then move on to that. But the designer also must not lose sight of the reason for their point of view. Otherwise it won't come across.
I don't say I create. I copy, of course. I've never been interested in the point of view of the tailor or creator. Fashion is a visual impression. This is why I often refuse the name of fashion designer. It's a superficial, stupid job. The social-psychological aspect is more interesting.
What is an artistic picture? An artistic picture is very simple. The creator is not the producer. The creator is not the star. The creator is the director, the person who realizes the picture, like a poet, like an artist. The creator of the picture is free to do whatever he wants, how he wants to do it. That is an artistic picture.
I am an Asian designer. I was born in Taiwan. That is who I am. But I am a designer, like any designer of any race. Growing up in the '80s in Taiwan, the arts were not considered a career.
I'm a designer of more than clothes. I am a designer of a very creative concept.
I used the same designer and costume designer on 'The Eagle' and 'The Last King of Scotland.'
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