A Quote by Nigel Short

Modern Chess is too much concerned with things like Pawn structure. Forget it, Checkmate ends the game — © Nigel Short
Modern Chess is too much concerned with things like Pawn structure. Forget it, Checkmate ends the game
If you look at the democratic process as a game of chess, there have to be many, many moves before you get to checkmate. And simply because you do not make any checkmate in three moves does not mean it's stalemate. There's a vast difference between no checkmate and stalemate. This is what the democratic process is like.
The most important feature of the Chess position is the activity of the pieces. This is absolutely fundamental in all phases of the game: Opening, Middlegame and especially Endgame. The primary constraint on a piece's activity is the Pawn structure
I don't think I have a favorite chess move, other than checkmate, because each move is part of a combination of other moves. Just like I don't have a favorite piece, because they all work together. I mean, I love myself; I am the king on the board, but other pieces do different things and they all work together, so it's not one particular move unless it's checkmate because usually there's an answer. You know, chess is about questions and answers.
In chess there can never be a favorite move. I can probably pinpoint in a specific game, there might be a move that was like, "Oh, that was a good move." And maybe certain moves turned the whole game around, but there's not one special move that does that, unless it's checkmate because that's when the game is over.
Reductio ad absurdum, which Euclid loved so much, is one of a mathematician's finest weapons. It is a far finer gambit than any chess play: a chess player may offer the sacrifice of a pawn or even a piece, but a mathematician offers the game.
In life, unlike chess, the game continues after checkmate.
Fate knows all about you, it knows your fears and your weaknesses and your confidences and strengths, and it can be ready for all of them when it decides that the time is right. It can move you like a pawn in a terrible game of chess, sacrifice you for the good of others, drop you from a building you should never have been inside, give you a disease that no one has ever heard of. Luck and chance are impartial. Fate is active. It picks on people. Almost as if it thinks about things too much.
I look at improvising as a prolonged game of chess. There's an opening gambit with your pawn in a complex game I have with one character, and lots of side games with other characters, and another game with myself - and in each game you make all these tiny, tiny moves that get you to the endgame.
... the woman who grows up with the idea that she is simply to be an amiable animal, to be caressed and coaxed, is invariably a bitterly disappointed woman. A game of chess will cure such a conceit forever. The woman that knows the most, thinks the most, feels the most, is the most. Intellectual affection is the only lasting love. Love that has a game of chess in it can checkmate any man and solve the problem of life.
Whoever sees no other aim in the game than that of giving checkmate to one's opponent will never become a good Chess player
Whoever sees no other aim in the game than that of giving checkmate to one's opponent will never become a good Chess player.
Most beginners who have learned the point system will only consider a sacrifice if it leads directly to checkmate or if the material can be won back by force. A Grandmaster, though, will frequently sacrifice for less tangible compensation, such as a lead in development or a superior pawn structure.
Be warned! From Satan's viewpoint you are a pawn in his game of cosmic chess.
I was very competitive growing up. I can't even play chess anymore because I used to play tournament chess in school. There's too much sense memory of sitting in front of a chess board and getting super intense about it. It's ruined the game for me.
I love chess, and I didn't invent Fischerandom chess to destroy chess. I invented Fischerandom chess to keep chess going. Because I consider the old chess is dying, it really is dead. A lot of people have come up with other rules of chess-type games, with 10x8 boards, new pieces, and all kinds of things. I'm really not interested in that. I want to keep the old chess flavor. I want to keep the old chess game. But just making a change so the starting positions are mixed, so it's not degenerated down to memorisation and prearrangement like it is today.
What's interesting to me is that in terms of people who I feel are getting what my game is about - and here I'm not even talking about what the elements of the story mean, like, whatever symbolism and metaphors and things are in there. But even the structure of the game, like, there's a fundamental structure and reasons in the way things are laid out, and parts of the game that are meant to draw people's attention to certain things, regardless of what's contained in that structure. And what's interesting to me is that some people get that, and some people don't.
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