A Quote by Ninja

I don't play with female gamers. — © Ninja
I don't play with female gamers.

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I would like to reach non-gamers. It's always great when guys come up to me who are gamers and represent my usual audience, but they'll say, 'You know, Psychonauts is the only game I can actually get my girlfriend to play with me.'
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
I'd even say possibly I'm one of the best gamers in the NBA. I play everything. I play every single type of genre game.
Xbox has been created by gamers for gamers.
Most people won't play basketball with NBA players, because you have to be in the NBA, but you don't have to be a pro to play against pro gamers. There's a chance they could load in and play the same game as them.
For me, personally, I think the serious gamers - the guys who know the levels - play Xbox, and people who are just good at the game play PS3. I play PS3 because I'm not a serious, serious gamer like that. But when I play the Xbox, the standard is so much higher.
Whenever you get game adaptations, it strikes me that it's always the gamers who get mugged because they try and make it for everyone else first and the actual gamers last.
Take the hardcore gamers. The characters are way more real in the world of hardcore gamers who have played the game for hundreds of hours. They have the movie in their heads, they've built it on their own. These guys are always very disappointed in the movies.
If you make it a game, gamers will play it no matter what your motivation is in making it.
Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
Surveys of thousands of gamers have shown that they're more likely to play real music if they play a music videogame. So it's an interesting relationship where the games aren't replacing something we do in real life, they're serving as a springboard to a goal we might have in real life, like learning to play an instrument.
What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
I can only imagine how much more fun it's going to be to play someone who shares my identity rather than having to contort myself to play a boy. I'm going to gun for those roles, be it a transgender female or a cisgender female.
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try every single one of them. I think it's just fine if gamers enjoy the aspects of the game they like. It's kind of a buffet-style approach.
Gamers co-author the games they play by the choices they make and how they choose to solve problems, since what they do can affect the course and sometimes the outcome of the game.
When gamers can play a game together with all of their friends, regardless of the devices they own, you have a much more compelling social experience. That applies to all multiplayer games.
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