A Quote by Noel Fisher

The technical aspects of doing motion capture and actually, you know, capturing the motion, is very different. It's an interesting learning curve to be part of because you have so much gear on you.
Motion-capture is not a genre. Motion-capture is a tool and technique and what we tried to do was to really use both motion-capture and traditional animation to build a system.
Motion capture is exactly what it says: it's physical moves, whereas performance capture is the entire performance - including your facial performance. If you're doing, say, martial arts for a video game, that is motion capture. This is basically another way of recording an actor's performance: audio, facial and physical.
One of the interesting things about motion capture technology is kind of how it's all put together. The idea is to make it as much a "normal" acting experience as possible and then being able to do all these amazing technical things with it afterwards.
The problem for me is that I've never actually studied photography, so it's quite a steep learning curve. Cameras these days do so much for you automatically but I still think there's a point where you should actually know the technical side.
Whatever is in motion must be put in motion by another. If that by which it is put in motion be itself put in motion, then this also must needs be put in motion by another, and that by another again. But this cannot go on to infinity, because then there would be no first mover, and, consequently, no other mover; seeing that subsequent movers move only inasmuch as they are put in motion by the first mover; as the staff moves only because it is put in motion by the hand. Therefore it is necessary to arrive at a first mover, put in motion by no other; and this everyone understands to be God.
Motion capture is amazing. I prefer it. You wear a 'Power Ranger'-esque suit, you have tape balls on you, you have 60 cameras around you capturing your every movement and there's no hair, no makeup.
We've managed to motion-track the silkworm's movement as it is building its cocoon. Our aim was to translate the motion-capture data into a 3D printer connected to a robotic arm in order to study the biological structure in larger scales.
Very little strength can produce much motion of air. Learn about air as motion.
I guess I'm fascinated with motion because I find that whenever anything is moving, I have some feeling about it. It doesn't matter what kind of motion it is. A motion will always evoke some kind of reaction.
Be patient, do nothing, cease striving. We find this advice disheartening and therefore unfeasible because we forget it is our own inflexible activity that is structuring the reality. We think that if we do not hustle, nothing will happen and we will pine away. But the reality is probably in motion and after a while we might take part in that motion. But one can't know.
You don't go - oh this is a motion capture role, I'm going to employ this method of acting. We don't have anything to hide behind when we're doing this.
Motion capture has become very specialized but also still just a tool of filmmaking.
Every little bit, every atom inside the universe, is in a constant state of change and motion, but the universe as a whole is unchangeable, because motion or change is a relative thing; we can only think of something in motion in comparison with something which is not moving.
I actually oddly have done another robot motion capture. I did Sonny in I, Robot.
He who is ignorant of Motion, says Aristotle , is necessarily ignorant of all natural things. ...Not only was he entirely in the dark respecting the Laws, he was completely wrong in his conception of the nature of Motion. ...He thought that every body in motion naturally tends to rest.
Synergies are something that the CEO basically has to force to happen, because organizations are, generally, like bodies in motion that tend to stay in motion. It's very hard to get big organizations to change. And it takes really a very powerful mandate to force things to happen.
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