A Quote by Nolan Bushnell

Selling Atari when I did - I think that's my biggest regret. And I probably should have gotten back heavily into the games business in the late Eighties. But I was operating under this theory at the time that the way to have an interesting life was to reinvent yourself every five or six years.
My biggest misfortune, my greatest regret, is that I wish I'd cut my time with Clint in half. I wouldn't say I wish I never had the relationship, but I wish I'd found a way - I'd understood who he was, where it would end - five or six years earlier so I could have gotten on with things.
The 1980s was a time of the great recession of interactive entertainment. When Atari fell in 1982, until Nintendo launched its console, video games were an outcast for five years.
Business school professors don't take selling seriously because they don't know how to sell. It's easy to talk about business theory and production time and just-in-time development. Selling is much more difficult.
After years of doing composition, the risk is always that you might start to repeat and be cliche. Every time, I try find a way to be reborn again as an artist. Its not easy to reinvent yourself every time, as it takes a lot of creative energy, but I am happy to do it.
When I look back I can think that of course I've been lazy and haven't practiced as much as I could have and have wasted time. Still though, I look back on my life and I think that really, I am very happy that I lived my life the way I have and I would never ever have wished it any other way - especially, the six years with my lama and then the 18 in Lahul.
I think Edie Sedgwick comes back, too. Every five or six years, there is always something about Edie, because she was so modern and stylish and elegant and hippie-ish, all at the same time. So I think that people will always love her.
There's two ways of dealing with fears of mortality. One of them is to hide, so every day you wear the same suit and go to the same job... and the other is to reinvent yourself. I think I reinvent myself all the time. The idea that I would have to be one thing for the rest of my life would just be a soul-destroying idea.
After five years in prison, five years on parole, and a total of 10 years of being in hell, I can look back on it all and say I played in four NFL games. It's incredible.
I think that any sort of hindsight, especially in this wrestling industry, is a waste of time, and time is extremely valuable. I don't control that. People ask me to do something, and it is our job, as entertainers, to do the best that we can to accomplish that goal. What I get upset about in this business is that so many people talk about the "what if," instead of the "what is." The "what is" is more important. If someone were to go back 15 years and say, "You should have done this," it's too late. I was told to do "X," and I was trying to do "X" the best way that I could.
Someone asked me 'What's the biggest thing you'll take out of the Premier League?' I said that you can't relax. I think you can go from having a great run of games - you can go four, five, six unbeaten - and turn a corner and go into a run of seven or eight games without winning. That's how difficult it is for the so-called smaller clubs.
Scoring well is great, but not at the cost of straining yourself. Students need to know that there is a life beyond these marks. They should know that five-six years down the line, they will laugh it off.
I started my blog back in 2009 because every Internet business and marketing seminar I watched at the time told me I had to. I had been trying to get a business started selling dating and life advice and was struggling.
I have confused ideas of deity, heavily influenced by mind-altering years of reading science fiction, that do not often trouble me, but one thing I know for certain, and have known since the age of five or six, is that I really can't stand the God of Abraham. In fact, I consider him to constitute the pattern to which every true asshole I have ever known in my life has pretty well conformed.
I actually envy actors who have a persona: 'This is the way I am. This is the part I play.' And do it over and over and over. To me, that's a lot easier than trying to reinvent yourself every six months.
Well, if you look back, in almost two and a half years, the biggest change probably was in late 2000 when we decided to totally change the CA business model.
I think actually any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach games that way, and they shouldn't be trained to approach games that way. They shouldn't be in the mode where, "I've got to choose every good option." They should just play the game. And they should get equal consequences or rewards for that, that are different from the extremes.
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