A Quote by Nolan North

I revel in my anonymity. But when I'm at a specific event and gamers are there, they'll recognise me. — © Nolan North
I revel in my anonymity. But when I'm at a specific event and gamers are there, they'll recognise me.
I would like to reach non-gamers. It's always great when guys come up to me who are gamers and represent my usual audience, but they'll say, 'You know, Psychonauts is the only game I can actually get my girlfriend to play with me.'
I've noticed being back in football that, after some anonymity, people recognise you again. It's a pain in the neck.
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
Whenever you get game adaptations, it strikes me that it's always the gamers who get mugged because they try and make it for everyone else first and the actual gamers last.
Free yourself from happiness and unhappiness. Realize there is something beyond both and yet, revel in your time, revel in this world.
In fact, the very nature of an X-event is that it is both rare and surprising. So I would not say that any specific X-event is likely. What I would say, though, is that some X-event is not only plausible, but very likely in a time scale of a few years.
I have a specific set of, I have a specific sort of negative energies to deal with that might be specific to me, but it definitely something that all artists have to deal with at one point or another. But I think for me, it's just maybe more specific.
Xbox has been created by gamers for gamers.
I'm somebody who values anonymity - not just in terms of not wanting people to recognize me or wanting my privacy, but I value anonymity in conversation.
I have had a few people recognise me in public. But I wouldn't like everybody to recognise me. I can still walk across the street and not be noticed.
Do you recognise me?" he asked. Willie looked hard and considered before finally replying "Lie down so I can recognise you.
I was terrified of growing up to become the anti-me, maturing into a woman whom I would not recognise and who wouldn't recognise her younger self.
The Souvenir is an incredibly specific story, but people recognise the universal in it. Because, that's how stories work.
Take the hardcore gamers. The characters are way more real in the world of hardcore gamers who have played the game for hundreds of hours. They have the movie in their heads, they've built it on their own. These guys are always very disappointed in the movies.
Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
I'm lucky that I can walk down the street, and maybe one person will recognise me from 'The Simpsons,' and another person will recognise me from 'Spinal Tap,' and it's always surprising.
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