A Quote by Nuno Espirito Santo

We work on our set pieces for every opponent. It's a moment of the game that requires a lot of hard work, defensive and offensively. We try to invest our time in set pieces. — © Nuno Espirito Santo
We work on our set pieces for every opponent. It's a moment of the game that requires a lot of hard work, defensive and offensively. We try to invest our time in set pieces.
Every week we work really hard on that, in our defensive and offensive set pieces, and in our routines as well.
Set pieces are something I work hard at after training, and I hit quite a lot every day.
I set up a system for myself where I work on a lot of pieces at once. I'll switch between them and keep working on a piece until it comes together, and then I'll publish it. This way some pieces can take a year if they need to. The trick is to just make sure one is ready every week.
In period pieces or genre pieces, those have to be set in historical truths. But, science fiction has different game pieces. And with those game pieces come other stories we're not familiar with. So, science fiction teaches us how to relate to outsiders, to foreigners, and to not approach any of that with fear, but a genuine curiosity.
The universe may be timeless, but if you imagine breaking it into pieces, some of the pieces can serve as clocks for the others. Time emerges from timelessness. We perceive time because we are, by our very nature, one of those pieces.
When you're going for a big studio comedy, the joke tally better be pretty high, and you better have some big comedy set pieces. That was one of the issues when I was trying to get 'Swingers' made for the first time, which is that there weren't any broad comedy set pieces.
I think that it's the passion for the game that we have and just the work ethic. We try to work as hard as we can every game. Trusting God and help from our parents have gotten us to where we are now.
I feel very protective in the first draft, when all the pieces are coming together. I work in a way that is not linear or chronological at all, even with the short story. I will just be writing bits and pieces, and then when I have all the pieces on the table, that for me is when it feels like the real work begins.
When our positioning and ball game and passing is not that good, then my game is struggling as well. I can score from set pieces and so on, but I have to be involved in the combinations, make my runs without the ball, go deep.
I think there's an interest right now in the performance aspect of artworks, instead of just hanging things on walls. We're in a moment when a lot of younger artists are looking at work from the '60s and '70s - they are looking at the pieces by Marina Abramovic or Vito Acconci. These pieces have a time element. They were performed live. To perform them again now isn't simply an homage, because it's a different audience, a different moment.
It's something I pride myself on because in the NBA a lot of people are good offensively but you can set yourself apart on the defensive end. I can bring a lot of energy.
I have an inability to relax. I try to make every day a work day. I get pleasure from work... I try to think of sketch ideas, stand-up pieces. I am incapable of leisure and leisure time.
I always tell up-and-coming DJs you have to really love what you do and find that interest to drive you. It requires so much attention to detail, and it takes up a lot of your time. You hear a song, and there are so many little pieces that make that song work. It requires a lot of patience, diligence and resilience.
The trick generally is to break programs into pieces and have those pieces be individually testable and so then when you move on to the other pieces you treat it as a black box knowing that it either works or doesn't work.
I always say to every actor, and to people that want to get into this industry, to just try to be on set as much as you can, try to go to acting class, and try to work on your craft because there's nothing that can prepare you, like just when you get thrown onto a set and you've got to work.
When you weigh putting a player in with 10 minutes left in a game, and they know their role on a set piece, and the moment doesn't get too big for them, those are the pieces you just - you can't buy that experience.
This site uses cookies to ensure you get the best experience. More info...
Got it!