A Quote by Om Malik

In a way, digital cameras were like very early personal computers such as the Commodore 64 - clunky and able to do only a few things. — © Om Malik
In a way, digital cameras were like very early personal computers such as the Commodore 64 - clunky and able to do only a few things.
My parents had a software company making children's software for the Apple II+, Commodore 64 and Acorn computers. They hired these teenagers to program the software, and these guys were true hackers, trying to get more colors and sound and animation out of those computers.
I think that having been around computers all my life - my father had brought home personal computers at a very early age in the '70s - so being around computers from a very early age perhaps I had even subconsciously seen the exponential progression of what was happening with computers.
Just remember, in 1973, we had no digital cameras, no personal computers, no Internet. The thought of putting a billion transistors in a cell phone was ludicrous.
[Marla, Shar and I] all have had very public breakups, so I think people know they can relate with us in one way or another. And this is one of the few reality shows where they didn't have the cameras right in people's faces. Like when we were sitting around the table talking with the divorced people, the cameras were way back. And we just listened. Sometimes people just need an ear.
People over the age of thirty were born before the digital revolution really started. We've learned to use digital technology-laptops, cameras, personal digital assistants, the Internet-as adults, and it has been something like learning a foreign language. Most of us are okay, and some are even expert. We do e-mails and PowerPoint, surf the Internet, and feel we're at the cutting edge. But compared to most people under thirty and certainly under twenty, we are fumbling amateurs. People of that age were born after the digital revolution began. They learned to speak digital as a mother tongue.
The early personal computers were not very powerful so the idea of feeding their program into a small amount of memory requires immense skill.
When things are digital, they're all 1's and zero's, and so they commingle in ways we didn't anticipate and you could do things that were not like publishing or television, or computers, but were some intersection of those and that got known to be convergence, so between the switching, or trading of places and the convergence, you have today's media.
I am absolutely of the videogames generation, starting on the Atari and Commodore 64 and the Amiga.
Everything is being run by computers. Everything is reliant on these computers working. We have become very reliant on Internet, on basic things like electricity, obviously, on computers working. And this really is something which creates completely new problems for us. We must have some way of continuing to work even if computers fail.
I've been playing video games since the Commodore 64 when I was about 5 years old.
There's something very satisfying about old cameras because they're ingenious. I mean when you take them apart and actually see, 'Oh, this is how we make photographs,' it's an ingenious thing, but it feels like it's in a way a layman can appreciate, whereas a digital camera, I don't even begin to know what goes into making a digital camera.
The AP has only so many reporters, and CNN only has so many cameras, but we've got a world full of people with digital cameras and Internet access.
I've been in the industry doing games since the BBC Micro, the Acorn Atom, the Commodore 64.
I think we are at the very beginning of high changes, not only in terms of digital film, but in the way the movies will be screened, whether they'll be screened on phones, on computers - on everything.
I think we are at the very beginning of high changes, not only in terms of digital film, but in the way the movies will be screened, whether they'll be screened on phones, on computers - on everything
The Web is actually a coming together of three technologies, if you like: the hypertext, the personal computer, and the network. So, the network we had, and the personal computers were there, but people didn't use them, because they didn't know what to use them for, except maybe for a few games.
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