A Quote by Padmapriya Janakiraman

If the character you play on screen has to have life, you should dub in your own voice. — © Padmapriya Janakiraman
If the character you play on screen has to have life, you should dub in your own voice.
When you dub for your own character, it is the last chance to play the part again.
Definitely dub is in my body forever. I think I hear everything through a dub filter. Even when I play rock music, I play through a dub filter.
I loved the idea of doing impressions and mimicking and playing around with the spectrum of your own voice. That's what I enjoy most about doing voiceovers. You can be completely unconscious with the rest of your body and just concentrate on doing something with your voice, creating an entire character with your voice.
I've always said it's flattering to be desired, just as it's flattering that people accept the reality of the character you play. But it was always ridiculous to assume that because I could play a gigolo on screen I'd play anything like that role off screen.
Some mystery should be left in the revelation of character in a play, just as a great deal of mystery is always left in the revelation of character in life, even in one's own character to himself.
It's hard to say what you learn acting a part. You find bits and pieces of yourself that are inside the character you play. You locate the relatable aspects of that character to your own life. So, in a way, every part you play forces you to discover things about yourself you might not have learned otherwise.
To start your life as a character of 120 years when you are in your late thirties, and then go back in time about 20 years later to play the same character who is your own age then, its very complicated, but very interesting.
There's this pet phrase about writing that is bandied around particularly in workshops about "finding your own voice as a poet", which I suppose means that you come out from under the direct influence of other poets and have perhaps found a way to combine those influences so that it appears to be your own voice. But I think you could also put it a different way. You, quote, find your voice, unquote, when you are able to invent this one character who resembles you, obviously, and probably is more like you than anyone else on earth, but is not the equivalent to you.
I think everything you do, characters I always find, have their own voices and once you establish who that character is you find a different voice. I think it's just a question of establishing that character and the voice speaks through that character.
Write like you write, like you can't help but write, and your voice will become yours and yours alone. It'll take time but it'll happen as long as you let it. Own your voice, for your voice is your own. Once you know where your voice lives, you no longer have to worry so much about being derivative.
I think getting something together to showcase your voice is important. You can also watch cartoons and play games and just kinda listen, and try to see how the design of the character matches to the voice.
Whatever you perceive, you always make a story with yourself as the main character, and that dictates your life. Then when you read 'The Four Agreements', you hear another voice beneath the story, the voice that comes from your integrity, your spirit.
Your writing voice is the deepest possible reflection of who you are. The job of your voice is not to seduce or flatter or make well-shaped sentences. In your voice, your readers should be able to hear the contents of your mind, your heart, your soul.
If you listen through the screen of your desires, then you obviously listen to your own voice; you are listening to your own desires.
If you understand your character and feel like it's a collaborative process, you're more inclined to dive into the deep end and fight for your character and feel passionate about your character, and that passion comes across on screen.
In animation, no one gets to see your face, so you can really mess up with your voice like I did 'ParaNorman;' I was a bully in that, which was so much fun to do. In 'How to Train Your Dragon,' I'm a little Viking character. So, it's kind of exciting to play these roles that you normally wouldn't get to play in a live-action movie.
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