A Quote by Paige Spiranac

Over the years, golf has evolved from a leisurely game of stick and ball into a competitive sport for highly skilled athletes. Players not only spend countless hours fine-tuning technique on the course, but also improving strength, stability, and endurance in the gym.
Baseball players need strength but also the ability to make fast-paced, explosive movements, so their training is all about strengthening the tendons around the bone and the joint so you don't tear the muscles from the bones. And so the muscles will have endurance and stability. And flexibility, which helps you throw the ball harder or have the snap to hit a ball. Or to take off quickly to steal a base.
I like to think about music as a sport. But only in terms of golf, as far as the course being music and me being the golfer. So it's competitive but only with yourself. With the last one doing well, it made it a challenge to feel like I was improving in some way.
A big part of managing a golf course is managing your swing on the course. A lot of guys can go out and hit a golf ball, but they have no idea how to manage what they do with the ball. I've won as many golf tournaments hitting the ball badly as I have hitting the ball well.
We delude ourselves if we believe that skilled behavior is easy, that it can come about without effort. We forget the years of tuning, of learning and practice it takes to be skilled at even the most fundamental of human activities: eating, walking, talking, reading, and writing. It is tempting to want instant gratification - immediate expert performance and experiential pleasure - but the truth is that this primarily occurs only after considerable amounts of accretion and tuning.
On the average, I don't spend more than 15 minutes in the car - to go to the golf course or the gym. And that's the only time I listen to the radio.
Golf really excites me only when the course is difficult and challenging. I love competing. The pressure of competition against fine holes and fine players makes me feel very much alive.
I grew up in New York City, where we played highly unorganized sports: stick ball, stoop ball, and the occasional game of baseball with no adult supervision.
The beautiful thing about the game of golf is you can play good golf and compete well into your later years, and you can't do this in basketball or football or baseball. But in golf, it's a longer live sport.
There are only two ways to have a middle class in your country: either you have highly skilled manufacturing jobs, or you have a highly skilled, well trained, knowledge-based workforce. In other words, college.
You hear all the time about European players playing the game. These players that come over at 17, 18 and 19, they just don't all of a sudden become skilled. From the time they were little fellas, they learned the fundamentals of the game. Let them create.
I've worked countless hours in the gym, so I feel like I'm already prepared for the game. So when I'm listening to music pregame, it's really just about personal enjoyment.
Go play golf. Go to the golf course. Hit the ball. Find the ball. Repeat until the ball is in the hole. Have fun. The end.
We had this little yard, and during the summer holidays, when my mum and dad were working, I spent hours bowling a golf ball at a stick. Just bowling, bowling, bowling. And I got to where I could hit the stick every time, repeating the same action. That's where the darts came from.
I don't think you necessarily have to be crazy-fit for freeskiing. So much of the sport has to do with agility and nimbleness and flexibility and other things. It's a lot of muscle memory - it's more like dance, in a way - it's technique more than strength or endurance.
He knows all the golf lingo. You know? You hit your ball, he's like "there's a golf shot. That's a golf shot." Well of course it's a golf shot; I just hit a golf ball. You don't see Gretzky skating around going "there's a hockey shot, that's a hockey shot."
There are major benefits to building a game once and improving it over a long period of time based on user feedback and behavior. It's kind of depressing to have to build a game once, take all the user feedback, and then spend the next 3 years building another game.
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