A Quote by Palmer Luckey

The games industry is the only industry with the tools and the talent to create real-time immersive 3D environments. — © Palmer Luckey
The games industry is the only industry with the tools and the talent to create real-time immersive 3D environments.
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I will be able to essentially shift the industry and create more opportunity for people to create artistic games. In a way, making money is important for us right now. Not because we need it, but because the industry needs it.
I think there is no racism in this film industry. They are only in need of talent, though it takes time; but, if you are talented, you will get your due. I am thankful to be part of this industry.
At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.
There are certain ways, narrative forms, that do not function as a continuation, for example, of 3D movies. You see, what is obvious to me is virtual reality or immersive 360 degrees virtual reality is not somehow a part of 3D movies, and it is not a new form of video games, it's neither, it is something completely new, something different, and nobody has come up yet with real convincing content.
One of the biggest challenges we face today is finding managers who can sense and respond to rapid shifts, people who can process new information very quickly and make decisions in real time. It's a problem for the computer industry as a whole - and not just for Dell - that the industry's growth has outpaced its ability to create managers.
In my opinion, having worked in the games industry and still keeping in touch with a lot of those guys, there was definitely a time when they saw themselves as the little brother of the film industry. But they kind of went off in a different direction and now see themselves, I think, as being far more interesting and ahead of the film industry. They haven't just caught up. They've gone off in a different direction and exceeded the film industry.
Digital disruption has blurred industry lines. You have industry convergence. You have cross-industry platforms. And you have CEOs who are benchmarking the best, regardless of industry.
We have a problem in the industry, I believe. This whole 'free' issue. The television industry doesn't have it, the movie industry doesn't have it, but the record industry has it.
The games industry is already bigger than the music industry, and it's mainly directed at teenage boys.
It may be true that the only reason the comic book industry now exists is for this purpose, to create characters for movies, board games and other types of merchandise.
We cannot compare Marathi cinema industry with other regional industries or even Hindi industry. It will be unfair for us. Every industry takes time to evolve.
I love 3D a lot, I have a great interest in 3D, so if I am given the tools to do a project with 3D, it's a dream for me.
Having started with Bollywood and then moving to Telugu industry, I feel that it is not possible to survive without talent in any industry.
What happens to a lot of artists in the music industry right now is the following: The music industry is plummeting real fast. So as the industry plummets, what happens is that there is no deals being made.
A 501(c)3 can't lobby. A 501(c)3 can't invest in a company or build an industry. It may be that the only way to deal with climate change is to create an industry or build companies.
I became more part of the industry after quitting acting. I contribute greatly to the industry, as I bring in talent, provide money in the chain, and make it happen.
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