A Quote by Pardis Sabeti

Most of my work may happen at a computer, but it's still a new and very exciting frontier. — © Pardis Sabeti
Most of my work may happen at a computer, but it's still a new and very exciting frontier.
We stand today on the edge of a new frontier - the frontier of the 1960's - a frontier of unknown opportunities and perils - a frontier of unfulfilled hopes and threats.
I've tried in my career to do most everything, because it all intrigues me. And I've found the first time I work in a new form, I discover all the things that make that an exciting medium. I've been very busy most of my career. I've had very few vacations.
My background, I really am a computer hacker. I've studied computer science, I work in computer security. I'm not an actively a hacker, I'm an executive but I understand the mindset of changing a system to get the outcome that you want. It turns out to make the coffee, the problem is actually how the beans get turn into green coffee. That's where most of the problems happen.
It used to happen, and still happens, to me to take no pleasure in a work of art at the first sight of it, because it is too much for me; but if I suspect any merit in it, I try to get at it; and then I never fail to make the most gratifying discoveries--to find new qualities in the work itself and new faculties in myself.
I think, if allowed, 3D is a new film language. I can have more adventure exploring a new media, that's very exciting. 2D we know most of it, things haven't changed for decades; it's the same principles, so 3D's more exciting.
No matter how many years you play, it's always something new and exciting. It's sports, you never know what may happen.
As a kid and avid sports fan, one of the most exciting things always was the introductions. To be that guy who makes the presentations and do my best for both the person being introduced and for the fans, is still very exciting for me.
The original 'Star Trek' is very much a product of the '60s - the new frontier, optimism, the idea of bringing democracy to the galaxy. It's still a timeless show, but it's very much a show made in the 1960s.
Working with the computer gives rise to many opportunities to transcend asocial behavior, because it produces exciting and visually interesting things to share, whether it's by creating video games, computer art or sharing exciting Web sites.
I tend to avoid melodrama. I try to create very realistic settings and very realistic experiences and realistic responses to these experiences. Melodrama is the use of really big events that may or may not happen in real life - certainly they do, but they're not events that are common to most people. Most of the things that happen in my novels are things that could happen to people in real life.
A computer is the most incredible tool we've ever seen. It can be a writing tool, a communications center, a supercalculator, a planner, a filer and an artistic instrument all in one, just by being given new instructions, or software, to work from. There are no other tools that have the power and versatility of a computer.
We still don't understand how the big bang and evolving all the way to the human species and so on. So all of this is going to be a very, very exciting to the new people.
I was the first to advocate the Web. But I am very troubled by this thing that every kid must have a laptop computer. The kids are totally in the computer age. There's a whole new brain operation that's being moulded by the computer.
This is a very exciting time in the world of information. It`s not just that the personal computer has come along as a great tool. The whole pace of business is moving faster. Globalization is forcing companies to do things in new ways.
3D is very exciting. I love it. I'm a complete convert. Everything for me, from now on, is 3D. I'm completely convinced it's the future of home entertainment, as well as cinema entertainment. I think it's a paradigm shift, in terms of cinema, and those things don't happen very often. The introduction of sound, the introduction of color photography and now 3D have been the big shifts. They happen once every 40 or 50 years, so it's very exciting to be a filmmaker, working while one of them is happening.
What is commonly overlooked in using the computer is the fact that the central goal of design is still to obviate failure, and thus it is critical to identify exactly how a structure may fail. The computer cannot do this by itself . . .
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