A Quote by Patrick Kelly

My most recent project for The Sims Label (2011 – 2012) involved creating detailed Flash mockups exploring game play and UI designs for two potential online versions of The Sims 4 (The Sims Olympus and The Sims Icarus).
The great games are the space sims and driving sims and these experiences where you're basically sitting at a table with nothing happening in front of you. A lot of interesting things are evolving there. There are great games that can be made.
I'm on the Web a lot. I like to play games online. Sometimes I play Sims.
What I like about The Sims is that I don't have a normal life at all, so I play this game where these people have these really boring, mundane lives. It's fun.
What I like about The Sims is that I don't have a normal life at all, so I play this game where these people have these really boring, mundane lives. It's fun. My Sims family is called the Cholly family. I don't know why I picked that name; it's kind of random. The teenage daughter is my favourite, because I just had her go through this Goth phase. She's really kind of nerdy and she just became a concert violinist, which is pretty huge for the family. And she got into private school. But she started wearing black lipstick and she dyed her hair purple. It's pretty huge.
I'm very lucky that I've worked mainly with two amazing photographers in David Sims and Steven Meisel.
The Sims is an escapist vehicle for people who want to escape to where they already are, which is why I thought this game was made precisely for me.
The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play.
In my 20s, I became obsessed with the role-playing game 'Romance of the Three Kingdoms,' named after a classical Chinese novel, and later 'The Sims,' a life-simulation game, and 'StarCraft,' a science-fiction game.
I have some rhythm, but I definitely learned a lot from Jamal Sims and Spencer Henderson.
I like my flight sims because I can set up a very robust joystick setup and my head tracking software.
Now, I admire The Sims as a game, but from a story viewpoint, there are two glaring problems. First, your relationship with those characters is like they're bugs in a jar. There's no empathy. And secondly, you've got this clunky, chemistry-set interface between you and them, with bars to show how tired or angry they are. It's all tell not show.
I love Steven Meisel and David Sims' work, I think they're both amazing photographers. I want to be at the same level as them one day.
I mostly played 'Pac-Man', but I played 'The Sims' with my kids when they were growing up.
My Sims family is called the Cholly family. I don't know why I picked that name; it's kind of random.
And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it's like a treasure hunt, you know.
When I was about twenty-five years of age, Professor Sims informed me that I could sing, but added, 'I would like to be at least forty miles away while you are doing it.'
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