A Quote by Patrick Stump

My bucket list is pretty much checked off. But oh, we should play in space! Let's do that. We'll play in space, up on a satellite somewhere. — © Patrick Stump
My bucket list is pretty much checked off. But oh, we should play in space! Let's do that. We'll play in space, up on a satellite somewhere.
Coming up with the bucket list is the easy part, but ticking off the list is the challenge. I love a good challenge, which is why I strongly advise everyone to come up with a bucket list. It doesn't have to contain out of this world tasks. But once you have written down the list, screw it, just do it!
I won't make a bucket list because I'm so afraid that I'll die and then people will find my bucket list and be, like, 'Oh, she didn't get to do that.'
Sacred space and sacred time and something joyous to do is all we need. Almost anything then becomes a continuous and increasing joy. What you have to do, you do with play. I think a good way to conceive of sacred space is as a playground. If what you're doing seems like play, you are in it. But you can't play with my toys, you have to have your own. Your life should have yielded some. Older people play with life experiences and realizations or with thoughts they like to entertain. In my case, I have books I like to read that don't lead anywhere.
One day, I got so disgusted that I sat down and wrote a list called 'Justin's list of things to do before he kicks the bucket.' I wrote it for myself and shortened it to 'Justin's Bucket List.' It was there on the wall, not as a story idea but as a motivational tool for myself, which actually ended up working pretty well.
Doing a play in New York is ticking off a major, major bucket list thing for me.
I don't have a bucket list because it is my dedication to live every day of my life there. I don't have a bucket list because I'm doing it that day. I don't want to go to bed and say, 'Oh, I wish I had done this.
I don't have a bucket list because it is my dedication to live every day of my life there. I don't have a bucket list because I'm doing it that day. I don't want to go to bed and say, 'Oh, I wish I had done this.'
Each space has a role to play, but while to date the majority of media investment and energy has really focused on the bought on the bought space ... this balance is shifting to a much stronger emphasis on owned and generated spaces.
Now, juggling can be a lot of fun; play with skill and play with space, play with rhythm.
In 2009 I went up on the space shuttle. I was in space for 16 days and docked at the space station for 11 days. The entire crew did five space walks, of which I was involved with three of them. When you're doing a space walk, you always have a buddy with you. It's a very dangerous environment when you're doing a space walk.
The space of play and the space of thought are the two theaters of freedom.
When I played in Holland, I always tried to lob the goalkeeper. People used to say, 'Oh, you're always only trying to make a nice goal'. But I said, 'Listen, if the goalie is a little bit off his line, how much space do you have on his left or right?' It's not a lot. 'And how much space do you have above him?
When I played in Holland, I always tried to lob the goalkeeper. People used to say, 'Oh, you're always only trying to make a nice goal'. But I said, 'Listen, if the goalie is a little bit off his line, how much space do you have on his left or right?' It's not a lot. 'And how much space do you have above him?'
Bizarrely, a lot of the innovations in free-to-play are coming out of the PC space rather than the mobile space.
Space expands or contracts in the tensions and functions through which it exists. Space is not a static, inert thing. Space is alive; space is dynamic; space is imbued with movement expressed by forces and counterforces; space vibrates and resounds with color, light and form in the rhythm of life.
Space, space: architects always talk about space! But creating a space is not automatically doing architecture. With the same space, you can make a masterpiece or cause a disaster.
This site uses cookies to ensure you get the best experience. More info...
Got it!