A Quote by Paul Saffo

I would say digital technology probably doesn't have much impact on us so far. We've seen photographs of people from when they are alive. We see home movies. We have videotapes now and e-mails. When it's going to get interesting is in massively multiplayer online games where you have avatars (online personas). You could actually create an avatar that's semi-autonomous. It could do things for you while you get off the game to run the rest of your life.
Before I became a full-time writer, I worked in tech support in those giant cubicle farms you see. I was surrounded by people who played video games all the time - sometimes actually in the call centers, playing online multiplayer games. I saw friends of mine who began to feel that going online was more compelling to them than real life.
As a massively multiplayer online RPG, 'The Old Republic' has no single-player components; you cooperate with and compete against other people in a virtual, persistently online recreation of the 'Star Wars' universe.
Amalur's user interface is designed much like a massively multiplayer online role-playing game, liberally sprinkling yellow exclamation points and markers all over your mini-map in order to show you where to quest next.
I think online, like on YouTube and stuff, people could pretty much say whatever they want. They have no filter in their brain, because no one knows who they are. They're totally anonymous, so they could say whatever they want. But when they're in person with me, they wouldn't say those things, because I can actually see who they are.
I think half the people who get married now have met online. If I think about all the people in my life who married - they met online, online, online. And it makes sense if you think about it, because you fill out this form of 35 things that really define you and - bam - look, you've got two people who match. It works.
There's plenty of rude stuff online. People say things online that they would be ashamed to say face to face. If people could treat others as though they were speaking face to face, that would be huge.
We just get comfortable in our routines, and that's how it worked before, but now you can see wrestling from around the world and all the promotions, and everyone has something online you could see. And many years ago, you could do these routines, and they weren't routines to the fans because they didn't see them as much.
Both multiplayer games and online forums have this property of virtual anonymity. Other people can't really see you; they don't really know who you are. And so the sort of social moderating mechanisms in real life, and your desire not to offend people around you, don't really adjust.
When it became easy enough to do dairy online, then I just thought, "Oh, I'll start doing this. I'll put the parts online that aren't going to get me in trouble. I'll save the rest for myself." It became also this kind of self-therapy. I could write about stuff that was bothering me, or personal stuff. And the very personal stuff I could edit out. But it was kind of the catharsis of getting it out and writing about it, that made me think, "Okay, I see why people do this, why they keep these diaries." So I thought, "Well, let's see what happens when I post some of it."
Growing up, I played every sport I could play, so I didn't have much time, but when I wasn't playing sports, I was definitely playing video games. But my mom used to tell me that I could only play video games for two hours a day and then they would turn off the Internet so I couldn't play online.
Just like the Internet disrupted the publishing industry, we're going to see Bitcoin micropayments creating some very interesting opportunities for pay-as-you-go, pay-based-on-time online businesses and, frankly, some risks as well to the traditional business model as to how things get sold online.
I'm still playing 'GTA;' the online multiplayer is just fantastic. 'Titanfall,' if you can actually get on, is really good, and I just finished the 'Left Behind DLC,' which again, it's one of those games where you put the controller down once you finish and just need to take a break!
Online games for data-mining have a short virtual shelf life. People get bored, especially if the game seems stagnant.
As writer pay declined and teacher pay also, we all started hanging out online. You could say online social networks cheapen our friendships or you could say we were cheapened by a plutocratic power grab and this is all we can afford.
VR could, in theory, connect sports fans in different geographical locations so they could watch a game together. Instead of a group text or Twitter stream of commentary playing out across time zones when a team is playing, our avatars could inhabit virtual stands, side by side with the rest of our digital tribe.
I haven't seen - I haven't heard the arguments that would make that case. And I haven't seen a proposal yet that satisfies the objections. The problem is, you create a key like this, and it can't - it's hard to say that it's going to be hidden. And then it becomes used both by our government in multiple cases, but also it could get out as far as hackers are concerned or other countries.
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