A Quote by Paul Virilio

I have said many times before, interactivity is the equivalent of radioactivity. For interactivity effects a kind of disintegration, a kind of rupture. — © Paul Virilio
I have said many times before, interactivity is the equivalent of radioactivity. For interactivity effects a kind of disintegration, a kind of rupture.
Online education is pretty special for two reasons. One is that you can get the very best lecture in the world and wherever you are, whenever you want, you can connect to that lecture. The other is this interactivity, where if you know a topic, you can kind of skip over it. Or if you're confused about it, [the area] where you're confused can be analyzed by software.
Interactivity and a better experience aren't always the same thing.
Short forms are returning online. Interactivity is coming back; it was always there in oral storytelling.
For me, the most important and distinguishing property of new media is interactivity. But how many people can actually create interactive games, animations, or simulations? Not very many. So, in my mind, very few people are truly literate with new media.
I became convinced that the whole essence of the computer revolution is interactivity. That was very early in my career. At the time I did that it was heresy.
Short forms are returning online. Interactivity is coming back; it was always there in oral storytelling. Each form has its pluses and its minuses.
Many museums are drawing audiences with art that is ostensibly more entertaining than stuff that just sits and invites contemplation. Interactivity, gizmos, eating, hanging out, things that make noise - all are now the norm, often edging out much else.
Nothing really says ... interactivity - which was so exciting and captures the real, the Web Zeitgeist of 1995 - than 'Click here for a picture of my dog.'
True interactivity is not about clicking on icons or downloading files, it's about encouraging communication.
I'm not so interested in this series of ruptures, where minimalism took over pop art, and then neo-expressionism was a triumph over that. I'm not interested in rupture - I'm interested in healing, bringing things together, building bridges. Not dismissing what has come before as a kind of modernist precedent, where one thing has to be broken in order to achieve something else. I don't believe in that kind of attitude. I think we're beyond that at this stage.
In this way, history now inscribes itself in real time, in the 'live', in the realm of interactivity. Consequently, history no longer resides in the extension of territory.
I think the American people want to see the interactivity between candidates and audiences, and tough questions posed by people and how you handle them under fire.
All resistance is a rupture with what is. And every rupture begins, for those engaged in it, through a rupture with oneself.
CDs are clearly dying out, and it's going to be moving to an all-digital format. Along with it, you raise this interactivity with the music. I feel that it's not stealing sales from anyone; it's turning people on to the music.
I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.
Clary glanced past him and asked, "Where's Magnus?" "He said it would be better if he didn't come. Apparently he and the Seelie Queen have some kind of history." Isabelle raised her eyebrows. "Not that kind of history," said Alec irritably. "Some kind of feud. Though," he added, half under his breath, "the way he got around before me, I woudn't be surprised.
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