A Quote by Peter Diamandis

Online games for data-mining have a short virtual shelf life. People get bored, especially if the game seems stagnant. — © Peter Diamandis
Online games for data-mining have a short virtual shelf life. People get bored, especially if the game seems stagnant.
People are texting and smash into the car in front of them - I think there is some humor in that. And the virtual games. People are playing these virtual games, but they're real - I mean, the people are really playing, but it's not a game.
I would say digital technology probably doesn't have much impact on us so far. We've seen photographs of people from when they are alive. We see home movies. We have videotapes now and e-mails. When it's going to get interesting is in massively multiplayer online games where you have avatars (online personas). You could actually create an avatar that's semi-autonomous. It could do things for you while you get off the game to run the rest of your life.
Both multiplayer games and online forums have this property of virtual anonymity. Other people can't really see you; they don't really know who you are. And so the sort of social moderating mechanisms in real life, and your desire not to offend people around you, don't really adjust.
To enable our vast offering of user-created play, Roblox offers a virtual construction and game-development platform where everyone has the power to make anything from avatar clothing and 3D models to virtual worlds and hardcore games.
Virtual currencies, used to buy digital goods inside online games, have become an integral part of the Internet landscape.
Casual games are a great way to spend time when you get bored. It's hard to keep people off all their little games.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
We each take up one virtual space per title... Virtual shelf life is forever. In a bookstore, you have anywhere from a few weeks to a few months to sell your title, and then it gets returned. This is a big waste of money, and no incentive at all for the bookseller to move the book.
Before I became a full-time writer, I worked in tech support in those giant cubicle farms you see. I was surrounded by people who played video games all the time - sometimes actually in the call centers, playing online multiplayer games. I saw friends of mine who began to feel that going online was more compelling to them than real life.
As a massively multiplayer online RPG, 'The Old Republic' has no single-player components; you cooperate with and compete against other people in a virtual, persistently online recreation of the 'Star Wars' universe.
I was interested in data mining, which means analyzing large amounts of data, discovering patterns and trends. At the same time, Larry started downloading the Web, which turns out to be the most interesting data you can possibly mine.
Building virtual classrooms was the brainchild of Charity Dreams. So many people play games online, it's a huge business - and so harnessing the power of the Charity Dreams community to help build classrooms just made a lot of sense.
Keep playing games. Make time to play games with your friends and family, because it's surprisingly heartbreaking to wipe a thin layer of dust off a game you love, before you put it back on the shelf because the real world is calling you.
I think half the people who get married now have met online. If I think about all the people in my life who married - they met online, online, online. And it makes sense if you think about it, because you fill out this form of 35 things that really define you and - bam - look, you've got two people who match. It works.
Once you find out that someone likes a certain game on Facebook, now you know what kind of virtual gift you can get them. You can send them a little decoration. Social games give you goals where you can help and reward your friends.
You know, by the time you become the leader of a country, someone else makes all the decisions. ... You may find you can get away with virtual presidents, virtual prime ministers, virtual everything.
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