When it comes to certain kind of rhythm things, particularly like shaker or tambourine tracks. I like the way I can really lock up with my own Hi Hat or Ride Cymbal beat. So a lot of times in recording I'll be asked -- or even volunteer -- to put a shaker or tambourine track on. Just to give it something extra. And it always works great. I hate it when I'm in the studio and I don't have any shakers or tambourines with me. I've been on a few dates when we didn't have anything and tried to improvise shakers out of some uncooked rice in soda cans. It sounded horrible.
I have always been fascinated by Shaker design and the culture of the Shakers.
The best word shakers were the ones who understood the true power of words. They were the ones who could climb the highest. One such word shaker was a small, skinny girl. She was renowned as the best word shaker of her region because she knew how powerless a person could be WITHOUT words.
To me, all these things tell a story, and I find clothespin parts as interesting as 'collectors' furniture.' Good pieces of Shaker furniture are interesting, but only so much. It is the other things and the personal effects that let me feel the Shakers.
I started writing rhymes first and then put it to the music. I figured out I could lock it to the beat better if I heard the music first. I like to get a lot of tracks, put the track up and let the music talk to me about what it's about.
If I have my breakfast after my workout, I'll do a shaker with whey protein, chia, greens powder, and maca. When I get out, I'll put ice in the shaker with coconut water, shake it, and have it for breakfast.
I appreciate people who sway to the beat of their own tambourine, like Iris Apfel and Helena Bonham Carter.
I like owning my own narrative. It depends: I either give it all up, or I don't have any control. It's really hard to go halfway. Like with modeling, for example, I kind of give up all creative control, and that's just that. But when it comes to my own personal art, I'm very O.C.D. I see something a very certain way.
You are a 64-track recording - the tracks are always there, they're always with you. Sometimes the harsh tracks are cranked up and the rest are rolled down to zero. Other times the sweet tracks are high and the darkness is low. But it's all you.
I hate click tracks. I'm to busy in the click track to feel my own heart rhythm, my own soul beat.
I put some songs on the Internet back in 2009 - that's kind of how everything started with Washed Out. I had never really planned on being in a band or anything like that. It was kind of a hobby I did on my own, just recording music.
In the back of my mind was the constant hankering, almost yearning, to write but something always stopped me in my tracks. Or if I did find my way to put a pen to paper or finger on a keyboard I'd give up after a few minutes. I'd find other things to do: Anything but writing.
I don't like the way recording to digital sounds. Most of the time when I'm recording to 2-inch tape, I still have a romantic vision of how songs sounded coming out of the radio when I was younger, and how they sounded coming out of my little four-track cassette player.
I don't like the way recording to digital sounds. Most of the time, when I'm recording to two-inch tape, I still have a romantic vision of how songs sounded coming out of the radio when I was younger, and how they sounded coming out of my little four-track cassette player.
The late '60s and the '70s, a lot of this really beautiful equipment was being made and installed into studios around the world and the Neve boards were considered like the Cadillacs of recording consoles. They're these really big, behemoth-looking recording desks; they kind of look like they're from the Enterprise in Star Trek or something like that. They're like a grayish color, sort of like an old Army tank with lots of knobs, and to any studio geek or gear enthusiast it's like the coolest toy in the world.
I'd been at Valve since I got out of college. I felt like I kind of grew up there, and I wanted to see what else was out in the world. One of the owners of Airtight Games is a friend of mine, and he asked if I would run a team there. It just sounded like a great opportunity.
I don't think of myself as a great improver. A lot of times there's long periods of silence when everyone in the recording studio is looking at their watch and waiting for me to say something. And I'm searching desperately in my brain for anything before something dribbles out.