A Quote by Peter Molyneux

As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer. — © Peter Molyneux
As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.
How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. What emerges is a designed object, and the designer is successful to the degree that the object fulfills the designer's purpose.
I am an Asian designer. I was born in Taiwan. That is who I am. But I am a designer, like any designer of any race. Growing up in the '80s in Taiwan, the arts were not considered a career.
I used the same designer and costume designer on 'The Eagle' and 'The Last King of Scotland.'
Being a head designer or art director or just even a designer, you need a certain level of experience and maturity.
The words graphic designer, architect, or industrial designer stick in my throat, giving me a sense of limitation, of specialisation within the specialty, of a relationship to society and form itself that is unsatisfactory and incomplete. This inadequate set of terms to describe an active life reveals only partially the still undefined nature of the designer.
I have been an art director, a book designer, a book-jacket designer and an interior designer.
I feel like there is a different, new energy when I collaborate with a living artist, whether it be a composer, designer, lighting designer. I love that process.
There are different ways to show and tell through Instagram. What's right for one designer will be very different for another designer, and everyone's going to be figuring things out, but it's a great opportunity to use it for feedback.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
I don't have a favourite designer because I feel every designer offers something different and special, but I do really like Alexander Wang, Burberry, Stella McCartney and Balmain.
I am thrilled to partner with DSW so I can show people how to get that designer look without the designer price tag.
I'm an artist, a designer, a craftsman, interior designer, half-architect. There's no one name that fits me very well.
The designer [...] has a passion for doing something that fits somebody's needs, but that is not just a simple fix. The designer has a dream that goes beyond what exists, rather than fixing what exists. [...] The designer wants to create a solution that fits in a deeper situational or social sense.
If you've taken the job to be the stylist for a collection, then I think it's important for you to really listen to the designer and look at the board. Look at the wall, look at what the designer is interested in, and then move on to that. But the designer also must not lose sight of the reason for their point of view. Otherwise it won't come across.
If I weren't a theatre designer, I wouldn't be any other kind of designer. Design is interesting to me as it relates to narrative: the design has to support the narrative. Storytelling is the most important thing.
Where I am from, people are into designer brands, but not, like, the cool ones, just like any designer brand, and I wasn't that type.
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